I've been wanting to play some pokemon on my actual 3ds so I decided to put together a battle spot singles team. Knowing Hoenn better than my own hometown is what led me to choose Blaziken as my Mega, and so I went from there.
Blaziken @ Blazikenite
Ability: Speed Boost
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Protect
- Baton Pass
What's this about Mega Kangaskhan? Was it supposed to be a threat or something? Honestly, that's one of the main reasons I chose this over my fave Mega Metagross (also the fact that the entire meta destroys it). I thought about life orb so I could mega evolve Gengar in order to trap blaziken's checks, but I really didn't need to. Destiny Bond alone is more than enough, and if I play it right, there's really not that much that can actually check this thing. Full attack and speed for maximum sweeping capability with 4 hp for the recoil. I might even consider lowering the speed for more HP depending on speed tiers. Adamant to maximize raw power. Flare blitz is the main stab move, Superpower over low kick to hit more than just kangaskhan. Protect helps me scout while getting free speed boosts, and baton pass lets me pivot into garchomp or something and keeping the speed boosts.
Garchomp @ Lum Berry
Ability: Rough Skin
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Tomb
- Swords Dance
Is there a team that this pokemon doesn't fit on? Probably not. Lum berry absorbs status, not that blaziken has to worry about burn, but it helps. Rough Skin helps me wear down Kangaskhan if I don't have a safe switch-in for blaziken and generally punishes physical attackers. Same ev spread as blaziken, with jolly over adamant to outspeed opposing adamant garchomp. Earthquake is the definition of strong reliable stab. Outrage might be a little more dangerous in OU but due to the speed of this metagame it's almost without faults. Rock tomb ohkos talonflame and charizard without worrying about missing, and offers speed control in some situations. Swords dance to make locking into outrage a lot more powerful.
Thundurus @ Life Orb
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Thunder Wave
This is here for two reasons, speed control and hidden power ice. Life orb lets it hit garchomp as hard as possible. Prankster lets thunder wave hit first. SpA and speed maxed to hit garchomp. Timid helps it outspeed as much as possible. Thunderbolt and volt switch are mostly there as strong stab moves and a bit of utility, and they definitely don't go unused, but Hidden Power Ice is the answer to garchomp and thunder wave definitely helps against pokemon that outspeed blaziken even after one speed boost, as well as opposing blaziken.
Gengar @ Gengarite
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Sludge Bomb
Sub Disable set designed to take out Cress and Salamence. Gengarite can trap as well as give it that boost in SpA to guarantee the 2hko against salamence. Levitate gives it immunity to earthquake, so after disabling double edge from salamence, it's home free. Special Attack and Speed investment for maximum power, timid to help keep sub/disable ahead. Substitute helps scout, absorb status, and generally protect gengar from getting OHKOd. Disable lets gengar spam shadow ball at cress without fear as well as completely reduce physical salamence to nothing. Shadow ball hits cress and sludge bomb hits salamence. Here it is doing its job.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 30 Def
- Hydro Pump
- Hidden Power [Ice]
- Volt Switch
- Will-O-Wisp
Shiny looks kinda gross but everyone else so far is shiny so why the hell not. Sitrus berry over leftovers because of how fast this team runs. Levitate obviously, the only ability it has lol. Max HP and Defense to compliment the defensive typing for checking Talonflame, with Special attack to help it do a bit more damage. Hydro pump is our strong stab move here. Hidden Power Ice helps weaken Salamence since I really don't have too much going for me against it. Volt switch for momentum of course, and will-o-wisp to cripple physical attackers.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect
Same shiny boat as rotom, gross but keeping the theme going. Helps with wearing down pokemon that it can effectively wall. Sometimes an all-out-offensive doesn't work, so i bring this along to help longer games. Leftovers to maximize lifespan. Iron barbs to maximize punishment of physical attackers. HP and Defense maxed for Ultimate Bulk™, the rest tossed in SpD. Relaxed and 0 speed iv to maximize power of Gyro Ball and bulk. Gyro ball is something for it to do while it leeches foes' health between protects. Leech seed does its job and does it well. Stealth Rock is easy to set up too, and discourages switching out of leech seed.
That's the team so far. It's been incredibly strong so far, only having issues with cresselia. Maybe I'm just not playing around it well enough, maybe I need to make some adjustments, idk. Let me know what y'all think, I'm open to any feedback! Thanks!
Changes: Superpower over Low Kick on Blaziken
Swords dance over Stealth Rock on Garchomp
New gengar set (old one in spoiler)
hp ice over thunderbolt on rotom
leftovers over rocky helmet on ferrothorn
Blaziken @ Blazikenite
Ability: Speed Boost
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Protect
- Baton Pass
What's this about Mega Kangaskhan? Was it supposed to be a threat or something? Honestly, that's one of the main reasons I chose this over my fave Mega Metagross (also the fact that the entire meta destroys it). I thought about life orb so I could mega evolve Gengar in order to trap blaziken's checks, but I really didn't need to. Destiny Bond alone is more than enough, and if I play it right, there's really not that much that can actually check this thing. Full attack and speed for maximum sweeping capability with 4 hp for the recoil. I might even consider lowering the speed for more HP depending on speed tiers. Adamant to maximize raw power. Flare blitz is the main stab move, Superpower over low kick to hit more than just kangaskhan. Protect helps me scout while getting free speed boosts, and baton pass lets me pivot into garchomp or something and keeping the speed boosts.
Garchomp @ Lum Berry
Ability: Rough Skin
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Tomb
- Swords Dance
Is there a team that this pokemon doesn't fit on? Probably not. Lum berry absorbs status, not that blaziken has to worry about burn, but it helps. Rough Skin helps me wear down Kangaskhan if I don't have a safe switch-in for blaziken and generally punishes physical attackers. Same ev spread as blaziken, with jolly over adamant to outspeed opposing adamant garchomp. Earthquake is the definition of strong reliable stab. Outrage might be a little more dangerous in OU but due to the speed of this metagame it's almost without faults. Rock tomb ohkos talonflame and charizard without worrying about missing, and offers speed control in some situations. Swords dance to make locking into outrage a lot more powerful.
Thundurus @ Life Orb
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Thunder Wave
This is here for two reasons, speed control and hidden power ice. Life orb lets it hit garchomp as hard as possible. Prankster lets thunder wave hit first. SpA and speed maxed to hit garchomp. Timid helps it outspeed as much as possible. Thunderbolt and volt switch are mostly there as strong stab moves and a bit of utility, and they definitely don't go unused, but Hidden Power Ice is the answer to garchomp and thunder wave definitely helps against pokemon that outspeed blaziken even after one speed boost, as well as opposing blaziken.
Gengar @ Gengarite
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Sludge Bomb
Sub Disable set designed to take out Cress and Salamence. Gengarite can trap as well as give it that boost in SpA to guarantee the 2hko against salamence. Levitate gives it immunity to earthquake, so after disabling double edge from salamence, it's home free. Special Attack and Speed investment for maximum power, timid to help keep sub/disable ahead. Substitute helps scout, absorb status, and generally protect gengar from getting OHKOd. Disable lets gengar spam shadow ball at cress without fear as well as completely reduce physical salamence to nothing. Shadow ball hits cress and sludge bomb hits salamence. Here it is doing its job.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 30 Def
- Hydro Pump
- Hidden Power [Ice]
- Volt Switch
- Will-O-Wisp
Shiny looks kinda gross but everyone else so far is shiny so why the hell not. Sitrus berry over leftovers because of how fast this team runs. Levitate obviously, the only ability it has lol. Max HP and Defense to compliment the defensive typing for checking Talonflame, with Special attack to help it do a bit more damage. Hydro pump is our strong stab move here. Hidden Power Ice helps weaken Salamence since I really don't have too much going for me against it. Volt switch for momentum of course, and will-o-wisp to cripple physical attackers.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect
Same shiny boat as rotom, gross but keeping the theme going. Helps with wearing down pokemon that it can effectively wall. Sometimes an all-out-offensive doesn't work, so i bring this along to help longer games. Leftovers to maximize lifespan. Iron barbs to maximize punishment of physical attackers. HP and Defense maxed for Ultimate Bulk™, the rest tossed in SpD. Relaxed and 0 speed iv to maximize power of Gyro Ball and bulk. Gyro ball is something for it to do while it leeches foes' health between protects. Leech seed does its job and does it well. Stealth Rock is easy to set up too, and discourages switching out of leech seed.
That's the team so far. It's been incredibly strong so far, only having issues with cresselia. Maybe I'm just not playing around it well enough, maybe I need to make some adjustments, idk. Let me know what y'all think, I'm open to any feedback! Thanks!
Changes: Superpower over Low Kick on Blaziken
Swords dance over Stealth Rock on Garchomp
New gengar set (old one in spoiler)
Gengar @ Focus Sash
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp
- Destiny Bond
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp
- Destiny Bond
leftovers over rocky helmet on ferrothorn
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