Conflux
big boy diamonds
QC: Arifeen / MrAldo / avocado
GP: frenzyplant / CryoGyro
[OVERVIEW]
Bewear has an amazing base 125 Attack stat combined with a great offensive typing in Normal / Fighting, which lets its STAB moves hit all but Ghost-types for at least neutral damage. Also, it gets access to powerful STAB moves such as Double-Edge and Superpower as well as Swords Dance to boost its Attack even more, letting it break through the majority of the tier. It has a very high base 120 HP, allowing it to tank hits well. In addition, its Fluffy ability lets it take contact moves with ease and function as a check to many strong physical attackers such as Feraligatr, Durant, and physical Sharpedo. Bewear gets decent coverage options in Ice Punch, Earthquake, and Shadow Claw, allowing it to hit Pokemon that would otherwise give it trouble such as Gligar, Doublade, Dhelmise, Mismagius, and Jellicent. However, its Speed and Special Defense are pretty low, leaving it outsped by many Pokemon and easily revenge killed by special attackers.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge
move 3: Superpower
move 4: Earthquake / Shadow Claw
item: Normalium Z / Silk Scarf
ability: Fluffy
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance allows Bewear to boost its Attack to a dangerously high level and break teams more easily. Double-Edge is Bewear's strongest Normal-type STAB attack, and it's the best move to take advantage of Normalium Z. Superpower is the preferred Fighting-type STAB move over Hammer Arm because a Swords Dance set doesn't appreciate losing any Speed. Earthquake hits Doublade, which would otherwise wall Bewear. Shadow Claw is an alternative that still hits Doublade but also Dhelmise and Mismagius.
Set Details
========
Maximum investment in Attack with an Jolly nature allows Bewear to do as much damage as possible to foes. Full Speed investment lets Bewear outrun Pangoro as well as Machamp. A Jolly nature can be used to let Bewear outspeed Jolly Pangoro, but the decrease in power is noticeable. Normalium Z turns Double-Edge into Breakneck Blitz, allowing Bewear to do a massive amount of damage to one of the opponent's Pokemon. Silk Scarf is another option that allows Bewear to 2HKO bulky Pokemon such as Quagsire without using its team's Z-Move. Fluffy lets Bewear take half damage from contact moves, making it a nice check to strong Pokemon reliant on contact moves such as Linoone and Flygon locked into Outrage.
Usage Tips
========
Thanks to its Fluffy ability, Bewear can eat up contact moves such as Doublade's Iron Head, but it should watch out for non-contact attacks such as Toxicroak's Gunk Shot. However, Fluffy also makes Bewear take double damage from Fire-type attacks, meaning it should watch out for those as well. If you hope to set up with Swords Dance, you should avoid switching Bewear in on attacks and entry hazards because it's going to get worn down fast due to its lack of reliable recovery. Setting up with Swords Dance can be accomplished either on a predicted switch or by using it against passive Pokemon that can't do much to Bewear such as Bronzong. Breakneck Blitz should be used to surprise the opponent and get rid of defensive Pokemon that normally switch in on Bewear such as Gligar. Bewear has an easier time setting up against defensive teams by taking advantage of passive Pokemon such as Umbreon. More prediction and thought is needed against offensive teams, however, as Bewear can't afford to switch in on strong attacks if it plans on setting up.
Team Options
========
Steel-type Pokemon such as Doublade and Registeel are able to cover Bewear's weaknesses to Psychic-, Fairy-, and Flying-type attacks. Entry hazard(space)support from Registeel, which gets Stealth Rock, and Chesnaught, which gets Spikes, is appreciated to help put the opponent's Pokemon into KO range of Bewear's attacks. Pokemon that can get rid of hazards such as Gligar are good partners because Bewear doesn't like getting worn down. Gligar also covers Bewear's weakness to Fighting-type attacks. Bulky Water-types such as Milotic cover Bewear's weakness to Fire-type attacks. U-turn and Volt Switch users such as Flygon, Zoroark, Rotom-H, and Rotom-C are good partners for Bewear because they can bring it in for free and allow it to set up or get a free KO. Cleaners such as Sharpedo take advantage of Bewear's ability to weaken the opponent's team to have an easier time sweeping late-game. Healing Wish or Lunar Dance support from Gardevoir, Cresselia, or Shaymin allows a weakened Bewear to come back at full HP and threaten the opposing team once again.
[SET]
name: Choice Band
move 1: Return / Double-Edge
move 2: Superpower / Hammer Arm
move 3: Ice Punch
move 4: Earthquake / Shadow Claw
item: Choice Band
ability: Fluffy
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Return is a great Normal-type STAB move with no drawback. Double-Edge has more power but also comes with recoil, which can hinder Bewear in the long run. Superpower is Bewear's secondary STAB move, and it's great for hitting Rock- and Steel-types that resist Bewear's Normal-type attacks. It does, however, lower Bewear's Attack and Defense, which could allow foes to take advantage of it. Hammer Arm is an alternative option that instead drops Bewear's already mediocre Speed, but it's weaker than Superpower. Ice Punch targets Gligar, which doesn't get 2HKOed by Return, and Dhelmise, which is immune to both of Bewear's STAB moves and resists Earthquake. Earthquake hits Doublade, which is immune to Bewear's STAB attacks, super effectively. Shadow Claw is an alternative option that still hits Dhelmise and Doublade but also targets Jellicent, which can switch in on Bewear's other moves pretty comfortably.
Set Details
========
252 EVs in Attack with an Adamant nature maximize Bewear's wallbreaking capabilities. 252 EVs in Speed allow Bewear to outspeed Adamant Pangoro and Machamp. Choice Band increases Bewear's Attack to an incredible level, allowing it to do massive damage to opposing Pokemon. Fluffy allows Bewear to take contact moves better and check threats such as +1 Feraligatr.
Usage Tips
========
Bewear can switch in pretty easily on contact moves such as Flygon's Outrage, Snorlax's Return, and even Chesnaught's Drain Punch thanks to its Fluffy ability, but it should avoid non-contact moves such as Rhyperior's Earthquake and stay away from Fire-type attacks because they do double damage to it. Bewear should be brought in safely if possible with a double switch or VoltTurn support because it's often going to have to take an attack before going for one of its own due to its low Speed. Since Bewear's running a Choice Band and Ghost-types are immune to its STAB moves, you're often going to have to predict what Pokemon the opponent is going to switch out to. Against defensive teams, Bewear finds more opportunities to come in for free on passive Pokemon and do some massive damage. Against offensive teams, however, Bewear prefers being brought in safely with U-turn or Volt Switch or when you predict Pokemon such as Feraligatr to set up in order to stop them from getting out of hand.
Team Options
========
Zoroark is a great partner for Bewear because it can disguise itself as Bewear to lure in and take out a lot of its checks such as Doublade, Gligar, and Dhelmise. Registeel can switch in on Fairy-, Flying-, and Psychic-type attacks and provide Stealth Rock to weaken the opponent's team for Bewear. Spikes support from Pokemon such as Chesnaught and Roserade helps Bewear pick up KOs more easily. Gligar is able to switch in on Fighting-type attacks that threaten Bewear as well as provide Defog support so Bewear doesn't get worn down by hazards. Bulky Water-types such as Milotic make good teammates due to their ability to cover Bewear's Fire-type weakness. Bewear appreciates U-turn and Volt Switch users such as Rotom, Zoroark, and Swellow allowing it to come in for free and get a kill. Late-game cleaners such as Flygon and Sharpedo can take advantage of Bewear's wallbreaking capabilities. Bewear appreciates support from Healing Wish and Lunar Dance users such as Gardevoir, Shaymin, and Cresselia, allowing it to get back up to full HP and threaten the opponent's team again.
[STRATEGY COMMENTS]
Other Options
=============
Bulk Up + Substitute can be used as a form of setup instead of Swords Dance to give Bewear more bulk. However, Bulk Up is inferior to Swords Dance because it gives Bewear less of an Attack boost while leaving it revenge killed by the same strong special attackers. Taunt can also be used to prevent defensive Pokemon from inflicting status on Bewear. However, Bewear prefers running as much coverage as possible.
Checks and Counters
===================
**Special Attackers**: Due to Bewear's low Special Defense, it is easily revenge killed by special attackers such as Swellow and Espeon.
**Ghost-types**: Ghost-type Pokemon such as Jellicent and Mismagius are immune to all of Bewear's STAB attacks. They do, however, need to watch out for Bewear's coverage moves.
**Psychic-types**: Bulky Psychic-type Pokemon such as Cresselia and Slowbro can easily switch in on Bewear's Fighting-type attacks. They do need to be careful of its strong Normal-type moves, however.
**Fairy-types**: Fairy-type Pokemon such as Florges and Gardevoir can come in on Bewear's Fighting-type attacks, but they are threatened by its Normal-type STAB moves. Gardevoir in particular has an easier time checking Bewear due to its Trace ability leaving it only threatened by Earthquake and Breakneck Blitz.
**Fire-types**: Bewear is threatened by Fire-type attacks from the likes of Moltres and Salazzle due to its Fluffy ability. However, due to Bewear's incredible power, these Pokemon can't comfortably switch in.
**Residual Damage**: Bewear doesn't appreciate getting worn down by entry hazards or status because they hinder its longevity and it has no reliable recovery.
**Trace**: Pokemon with the ability Trace such as Porygon2 and Gardevoir can copy Bewear's Fluffy ability to take its contact moves much more comfortably.
GP: frenzyplant / CryoGyro
[OVERVIEW]
Bewear has an amazing base 125 Attack stat combined with a great offensive typing in Normal / Fighting, which lets its STAB moves hit all but Ghost-types for at least neutral damage. Also, it gets access to powerful STAB moves such as Double-Edge and Superpower as well as Swords Dance to boost its Attack even more, letting it break through the majority of the tier. It has a very high base 120 HP, allowing it to tank hits well. In addition, its Fluffy ability lets it take contact moves with ease and function as a check to many strong physical attackers such as Feraligatr, Durant, and physical Sharpedo. Bewear gets decent coverage options in Ice Punch, Earthquake, and Shadow Claw, allowing it to hit Pokemon that would otherwise give it trouble such as Gligar, Doublade, Dhelmise, Mismagius, and Jellicent. However, its Speed and Special Defense are pretty low, leaving it outsped by many Pokemon and easily revenge killed by special attackers.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge
move 3: Superpower
move 4: Earthquake / Shadow Claw
item: Normalium Z / Silk Scarf
ability: Fluffy
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance allows Bewear to boost its Attack to a dangerously high level and break teams more easily. Double-Edge is Bewear's strongest Normal-type STAB attack, and it's the best move to take advantage of Normalium Z. Superpower is the preferred Fighting-type STAB move over Hammer Arm because a Swords Dance set doesn't appreciate losing any Speed. Earthquake hits Doublade, which would otherwise wall Bewear. Shadow Claw is an alternative that still hits Doublade but also Dhelmise and Mismagius.
Set Details
========
Maximum investment in Attack with an Jolly nature allows Bewear to do as much damage as possible to foes. Full Speed investment lets Bewear outrun Pangoro as well as Machamp. A Jolly nature can be used to let Bewear outspeed Jolly Pangoro, but the decrease in power is noticeable. Normalium Z turns Double-Edge into Breakneck Blitz, allowing Bewear to do a massive amount of damage to one of the opponent's Pokemon. Silk Scarf is another option that allows Bewear to 2HKO bulky Pokemon such as Quagsire without using its team's Z-Move. Fluffy lets Bewear take half damage from contact moves, making it a nice check to strong Pokemon reliant on contact moves such as Linoone and Flygon locked into Outrage.
Usage Tips
========
Thanks to its Fluffy ability, Bewear can eat up contact moves such as Doublade's Iron Head, but it should watch out for non-contact attacks such as Toxicroak's Gunk Shot. However, Fluffy also makes Bewear take double damage from Fire-type attacks, meaning it should watch out for those as well. If you hope to set up with Swords Dance, you should avoid switching Bewear in on attacks and entry hazards because it's going to get worn down fast due to its lack of reliable recovery. Setting up with Swords Dance can be accomplished either on a predicted switch or by using it against passive Pokemon that can't do much to Bewear such as Bronzong. Breakneck Blitz should be used to surprise the opponent and get rid of defensive Pokemon that normally switch in on Bewear such as Gligar. Bewear has an easier time setting up against defensive teams by taking advantage of passive Pokemon such as Umbreon. More prediction and thought is needed against offensive teams, however, as Bewear can't afford to switch in on strong attacks if it plans on setting up.
Team Options
========
Steel-type Pokemon such as Doublade and Registeel are able to cover Bewear's weaknesses to Psychic-, Fairy-, and Flying-type attacks. Entry hazard(space)support from Registeel, which gets Stealth Rock, and Chesnaught, which gets Spikes, is appreciated to help put the opponent's Pokemon into KO range of Bewear's attacks. Pokemon that can get rid of hazards such as Gligar are good partners because Bewear doesn't like getting worn down. Gligar also covers Bewear's weakness to Fighting-type attacks. Bulky Water-types such as Milotic cover Bewear's weakness to Fire-type attacks. U-turn and Volt Switch users such as Flygon, Zoroark, Rotom-H, and Rotom-C are good partners for Bewear because they can bring it in for free and allow it to set up or get a free KO. Cleaners such as Sharpedo take advantage of Bewear's ability to weaken the opponent's team to have an easier time sweeping late-game. Healing Wish or Lunar Dance support from Gardevoir, Cresselia, or Shaymin allows a weakened Bewear to come back at full HP and threaten the opposing team once again.
[SET]
name: Choice Band
move 1: Return / Double-Edge
move 2: Superpower / Hammer Arm
move 3: Ice Punch
move 4: Earthquake / Shadow Claw
item: Choice Band
ability: Fluffy
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Return is a great Normal-type STAB move with no drawback. Double-Edge has more power but also comes with recoil, which can hinder Bewear in the long run. Superpower is Bewear's secondary STAB move, and it's great for hitting Rock- and Steel-types that resist Bewear's Normal-type attacks. It does, however, lower Bewear's Attack and Defense, which could allow foes to take advantage of it. Hammer Arm is an alternative option that instead drops Bewear's already mediocre Speed, but it's weaker than Superpower. Ice Punch targets Gligar, which doesn't get 2HKOed by Return, and Dhelmise, which is immune to both of Bewear's STAB moves and resists Earthquake. Earthquake hits Doublade, which is immune to Bewear's STAB attacks, super effectively. Shadow Claw is an alternative option that still hits Dhelmise and Doublade but also targets Jellicent, which can switch in on Bewear's other moves pretty comfortably.
Set Details
========
252 EVs in Attack with an Adamant nature maximize Bewear's wallbreaking capabilities. 252 EVs in Speed allow Bewear to outspeed Adamant Pangoro and Machamp. Choice Band increases Bewear's Attack to an incredible level, allowing it to do massive damage to opposing Pokemon. Fluffy allows Bewear to take contact moves better and check threats such as +1 Feraligatr.
Usage Tips
========
Bewear can switch in pretty easily on contact moves such as Flygon's Outrage, Snorlax's Return, and even Chesnaught's Drain Punch thanks to its Fluffy ability, but it should avoid non-contact moves such as Rhyperior's Earthquake and stay away from Fire-type attacks because they do double damage to it. Bewear should be brought in safely if possible with a double switch or VoltTurn support because it's often going to have to take an attack before going for one of its own due to its low Speed. Since Bewear's running a Choice Band and Ghost-types are immune to its STAB moves, you're often going to have to predict what Pokemon the opponent is going to switch out to. Against defensive teams, Bewear finds more opportunities to come in for free on passive Pokemon and do some massive damage. Against offensive teams, however, Bewear prefers being brought in safely with U-turn or Volt Switch or when you predict Pokemon such as Feraligatr to set up in order to stop them from getting out of hand.
Team Options
========
Zoroark is a great partner for Bewear because it can disguise itself as Bewear to lure in and take out a lot of its checks such as Doublade, Gligar, and Dhelmise. Registeel can switch in on Fairy-, Flying-, and Psychic-type attacks and provide Stealth Rock to weaken the opponent's team for Bewear. Spikes support from Pokemon such as Chesnaught and Roserade helps Bewear pick up KOs more easily. Gligar is able to switch in on Fighting-type attacks that threaten Bewear as well as provide Defog support so Bewear doesn't get worn down by hazards. Bulky Water-types such as Milotic make good teammates due to their ability to cover Bewear's Fire-type weakness. Bewear appreciates U-turn and Volt Switch users such as Rotom, Zoroark, and Swellow allowing it to come in for free and get a kill. Late-game cleaners such as Flygon and Sharpedo can take advantage of Bewear's wallbreaking capabilities. Bewear appreciates support from Healing Wish and Lunar Dance users such as Gardevoir, Shaymin, and Cresselia, allowing it to get back up to full HP and threaten the opponent's team again.
[STRATEGY COMMENTS]
Other Options
=============
Bulk Up + Substitute can be used as a form of setup instead of Swords Dance to give Bewear more bulk. However, Bulk Up is inferior to Swords Dance because it gives Bewear less of an Attack boost while leaving it revenge killed by the same strong special attackers. Taunt can also be used to prevent defensive Pokemon from inflicting status on Bewear. However, Bewear prefers running as much coverage as possible.
Checks and Counters
===================
**Special Attackers**: Due to Bewear's low Special Defense, it is easily revenge killed by special attackers such as Swellow and Espeon.
**Ghost-types**: Ghost-type Pokemon such as Jellicent and Mismagius are immune to all of Bewear's STAB attacks. They do, however, need to watch out for Bewear's coverage moves.
**Psychic-types**: Bulky Psychic-type Pokemon such as Cresselia and Slowbro can easily switch in on Bewear's Fighting-type attacks. They do need to be careful of its strong Normal-type moves, however.
**Fairy-types**: Fairy-type Pokemon such as Florges and Gardevoir can come in on Bewear's Fighting-type attacks, but they are threatened by its Normal-type STAB moves. Gardevoir in particular has an easier time checking Bewear due to its Trace ability leaving it only threatened by Earthquake and Breakneck Blitz.
**Fire-types**: Bewear is threatened by Fire-type attacks from the likes of Moltres and Salazzle due to its Fluffy ability. However, due to Bewear's incredible power, these Pokemon can't comfortably switch in.
**Residual Damage**: Bewear doesn't appreciate getting worn down by entry hazards or status because they hinder its longevity and it has no reliable recovery.
**Trace**: Pokemon with the ability Trace such as Porygon2 and Gardevoir can copy Bewear's Fluffy ability to take its contact moves much more comfortably.
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