Battle Pike [Bronze Rank] - jayelt413

@ Expert Belt
Flame Body
4 HP | 51 EN
3/2/5/3/96 (+11% Accuracy)
STATUS: OK

--------------------VS.--------------------

@ Magnet
Shield Dust
63 HP | 70 EN
1/5/5/3/80
STATUS: Toxic! (2dpa), Burned, Asleep (0a)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Magmortar waggles a finger!
2 out of 10
Magmortar uses Draco Meteor!
CRIT: NO (6338>625)
(13 + 2 + 3) x 1.5 = 27 DMG
-24 EN


Cyclohm uses Volt Switch!

7 + 3 + 3 + 4 = 17 DMG
-4 EN


Toxic! -1 HP
Burn! -2 HP


Magmortar: -17 HP, -24 EN
Cyclohm: -30 HP, -4 EN


@ Expert Belt
Flame Body
HPKO | 27 EN
3/2/5/3/96 (+11% Accuracy)
STATUS: KO'ed

--------------------VS.--------------------

@ Magnet
Shield Dust
33 HP | 66 EN
1/5/5/3/80
STATUS: Toxic! (2dpa), Burned
 


"How exciting!"

Door 6:

9.
Smoke Ball || Ninjask (Speed Boost @ Smoke Ball, Adamant M 100/4/2/1/2/160)

42.
Restore 50 HP to active mon || Active mon loses 20 EN.


Forewarn
100 HP | 73 EN
5/4/2/5/94 (+10% Accuracy)
STATUS: OK

@ Magnet
Shield Dust
58 HP | 91 EN
1/5/5/3/80
STATUS: Toxic! (2dpa), Burned

1x Expert Belt


JJayyFeather to pick a door.
 
Roll: 1-10 (10) ILL



"You really should just leave, Pike hates your guts today."


Ninjask [M]
Nature: Adamant
Type: Bug/Flying
Ability: Speed Boost
Item: Smoke Ball

[Stats]
HP: 100
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 19

[Counters]
EC: 6/6
MC: 0
AC: 5/5

[Moves]
Aerial Ace
Agility
Attract
Bide
Bug Bite
Dig
Double-Edge
Double Team
Facade
Feint Attack
Final Gambit
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Leech Life
Night Slash
Protect
Rest
Return
Roost
Sleep Talk
Swords Dance
Thief
Toxic
U-turn
X-Scissor




"I'm gonna die really hard."

Dig -- Leech Life -- Dig
If thunder wave, then substitute (15). [once]
If Magnet Rise, replace all instances of Dig with X-Scissor.​

JJayyFeather to order.
 
@ Smoke Ball
Speed Boost
100 HP | 100 EN
4/2/1/2/160
STATUS: OK

--------------------VS.--------------------

@ Magnet
Shield Dust
58 HP | 91 EN
1/5/5/3/80
STATUS: Toxic! (2dpa), Burned

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Ninjask digs!
-6 EN


Cyclohm uses Heal Bell!
All my hard work.
-9 EN

Ninjask uses Dig!
CRIT: NO (4194>625)
(8 - 1.5) x 1.5 = 9.75 DMG
-4 EN


A2

Ninjask uses X-Scissor!
CRIT: NO (7036>625)
8 + 3 - 1.5 = 9.5 DMG
-5 EN


Cyclohm uses Thunderbolt!
CRIT: NO (943>625)
EFFECT: NO (5797>1000)
(9 + 3 + 4.5) x 1.5 + 4 = 28.75 DMG
-6 EN


A3

Ninjask digs!
-6 EN


Cyclohm uses Slack Off!
+20 HP
-13 EN


Ninjask uses Dig!
CRIT: NO (4194>625)
(8 - 1.5) x 1.5 = 9.75 DMG
-4 EN


Ninjask: +1 Speed, -2 EN

Ninjask: -29 HP, -27 EN
Cyclohm: -9 HP, -28 EN


@ Smoke Ball
Speed Boost
71 HP | 75 EN
4/2/1/2/280
STATUS: +1 Speed

--------------------VS.--------------------

@ Magnet
Shield Dust
49 HP | 63 EN
1/5/5/3/80
STATUS: OK

JJayyFeather to order.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Cyclohm: Magnet Rise > Thunderbolt > Discharge
IF Ninjask is to use Bide A1, THEN Thunder Wave A1, Chill A2, Thunderbolt A3.
IF Ninjask is to use Final Gambit, THEN Protect and push back.​
 
@ Smoke Ball
Speed Boost
71 HP | 75 EN
4/2/1/2/280
STATUS: +1 Speed

--------------------VS.--------------------

@ Magnet
Shield Dust
49 HP | 63 EN
1/5/5/3/80
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Ninjask uses Leech Life!
CRIT: YES (181<625)
8 + 3 + 3 - 1.5 = 12.5 DMG
+6.25 HP
-11 EN


Cyclohm uses Magnet Rise!
You go make that magnet useful.
-5 EN

A2

Ninjask clenches its asshole really hard
-6 EN


Cyclohm uses Thunderbolt!
CRIT: NO (4633>625)
EFFECT: NO (8925>1000)
(9 + 3 + 4.5) x 1.5 + 4 = 28.75 DMG
-6 EN


A3

Ninjask is having the bide of its life

Cyclohm uses Discharge!
CRIT: YES (379<625)
EFFECT: YES (683<1000)
(8 + 3 + 3 + 4.5) x 1.5 + 4 = 31.75 DMG
Ninjask is paralyzed! 20%
-5 EN


Ninjask: +1 Speed, -2 EN

Ninjask: -54 HP, -17 EN
Cyclohm: -13 HP, -16 EN


@ Smoke Ball
Speed Boost
17 HP | 58 EN
4/2/1/2/200
STATUS: +2 Speed, Biding (105.875 DMG), Paralyzed (20%)

--------------------VS.--------------------

@ Magnet
Shield Dust
36 HP | 47 EN
1/5/5/3/80
STATUS: OK
















"ARE YOU FEELING LUCKY?"

Bide -- X-Scissor -- X-Scissor

JJayyFeather to get lucky
 
@ Smoke Ball
Speed Boost
17 HP | 58 EN
4/2/1/2/200
STATUS: +2 Speed, Biding (105.875 DMG), Paralyzed (20%)

--------------------VS.--------------------

@ Magnet
Shield Dust
36 HP | 47 EN
1/5/5/3/80
STATUS: OK

Ninjask uses Bide!
PARA: YES (260<1500)

Cyclohm uses Volt Switch!
(7 + 3 + 4.5) x 1.5 + 4 = 25.75 DMG
-4 EN


@ Smoke Ball
Speed Boost
HPKO | 58 EN
4/2/1/2/200
STATUS: KO'ed

--------------------VS.--------------------

@ Magnet
Shield Dust
36 HP | 43 EN
1/5/5/3/80
STATUS: OK
 


"Here's your Smoke Ball. Lets see if I can get Lucy out of her bedroom tonight."


Forewarn
100 HP | 73 EN
5/4/2/5/94 (+10% Accuracy)
STATUS: OK

@ Magnet
Shield Dust
61 HP | 68 EN
1/5/5/3/80
STATUS: OK

1x Expert Belt
1x Smoke Ball


JJayyFeather to equip.
 
Pokemon: 3v3 Singles
DQ: 2 days
Switch: OK
Abilities: ONE
Items: ALL (should you acquire any)
Recovers:
Chills:
Substitutions: THREE
Arena: Pike Arena. All necessary components for attacks are provided, as is swimmable water.
Post Order: Pike Queen Lucy gives orders second on the first round.


Seviper [F] [Pain]
Nature: Quiet
Type: Poison
Ability: Infiltrator
Item: Everstone

[Stats]
HP: 100
Atk: 4
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 56 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

[Counters]
EC:
N/A
MC: 0
AC: 5/5

[Moves]
Aqua Tail
Assurance
Attract
Belch
Bind
Bite
Body Slam
Brutal Swing
Bulldoze
Captivate
Coil
Confide
Crunch
Dark Pulse
Dig
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Facade
Feint
Final Gambit
Flamethrower
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Glare
Haze
Headbutt
Hidden Power (Psychic)
Infestation
Iron Tail
Knock Off
Lick
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Poison Tail
Protect
Punishment
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Scary Face
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spit Up
Stockpile
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Swift
Switcheroo
Swords Dance
Taunt
Thief
Toxic
Venom Drench
Venoshock
Wrap
Wring Out
X-Scissor

Gorebyss [F] [Rage]
Nature: Quiet
Type: Water
Ability: Hydration
Item: DeepSeaScale

[Stats]
HP: 90
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 45 (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

[Counters]
EC:
6/6
MC: 0
AC: 5/5

[Moves]
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Coil
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Draining Kiss
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gist
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool

Dunsparce [F] [Fun]
Nature: Brave
Type: Normal
Ability: Serene Grace
Item: Mental Herb

[Stats]
HP: 110
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 39 (-10% Evasion)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

[Counters]
EC:
N/A
MC: 0
AC: 5/5

[Moves]
Agility
Air Slash
Ancient Power
Aqua Tail
Astonish
Attract
Bide
Bind
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dragon Rush
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Fury Attack
Glare
Gyro Ball
Headbutt
Hex
Hidden Power (Fairy)
Horn Drill
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trump Card
Water Pulse
Wild Charge
Yawn
Zap Cannon
Zen Headbutt




"I ought to get myself a Necturna. I'd be able to use it more effectively."

@ Everstone comes out!

JJayyFeather to send and order.
 
  • Foremost, players will be prompt. Exceeding DQ, to the minute, allows the referee to disqualify you and claim prizes.
JJayyFeather Why do you have such a rude DQ rule. anyway only warning.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
/me boops Fort

SMH posting in a thread you have no business posting in.

But yes, that's where it came from.


Necturna @ Expert Belt

Necturna:
Bonemerang > Psychic > Bonemerang
IF Seviper is to use a Damaging Dark Combination, THEN Protect and push back.
(FOREWARN) IF Seviper is to use Sucker Punch, THEN Will-o-Wisp the first instance, Chill the second instance, Shadow Sneak the third instance.
IF Seviper is to use Knock Off, THEN Knock Off and push back.​
 
@ Everstone
Infiltrator
100 HP | 100 EN
5/2/6/2/56 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------

@ Expert Belt
Forewarn
100 HP | 73 EN
5/4/2/5/94 (+10% Accuracy)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Necturna uses Bonemerang!
CRITS: ONE (334, 1896<625)
(10 + 2 + 2 + 4.5) x 1.5 = 27.75 DMG
-7 EN


Seviper uses Glare!
Necturna is paralyzed!
-6 EN

A2

Seviper uses Knock Off!
CRIT: NO (8567>625)
(10 + 1.5) x 1.5 = 17.25 DMG
-7 EN


Necturna uses Knock Off!
PARA: NO (6092>2500)
CRIT: NO (852>625)
10 + 4.5 = 14.5 DMG
-7 EN


A3

Seviper uses Dark Pulse!
CRIT: NO (6559>625)
EFFECT: NO (9655>2000)
8 x 1.5 = 12 DMG
-6 EN


Necturna uses Psychic!
PARA: NO (8131>2500)
CRIT: NO (1818>625)
EFFECT: NO (4539>1000)
10 x 1.5 = 15 DMG
-7 EN


Seviper: -57 HP, -19 EN
Necturna: -29 HP, -21 EN



Infiltrator
43 HP | 81 EN
4/2/5/2/56 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------


Forewarn
71 HP | 52 EN
5/4/2/5/94 (+10% Accuracy)
STATUS: Paralyzed (20%)





Dark Pulse -- Dark Pulse -- Dark Pulse
If damaging priority move, then Sucker Punch.
If Seviper is under the effects of Torment, then initiate action string Crunch -- Night Slash -- Crunch. [once]
If Necturna is faster, then Payback.

JJayyFeather to order.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
I'd try harder here, but I just want this run to be over. 5 ills...

Necturna: Bonemerang > Bonemerang > Bonemerang
 

Infiltrator
43 HP | 81 EN
4/2/5/2/56 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------


Forewarn
71 HP | 52 EN
5/4/2/5/47 (+10% Accuracy)
STATUS: Paralyzed (20%)

Seviper uses Dark Pulse!
CRIT: NO (8921>625)
EFFECT: NO (7454>2000)
8 x 1.5 = 12 DMG
-10 EN


Necturna uses Bonemerang!
PARA: NO (7768>2000)
CRIT: NO (2855, 5548>625)
(10 + 2 + 4.5) x 1.5 = 24.75 DMG
-7 EN


Seviper uses Dark Pulse!
CRIT: YES (610>625)
EFFECT: NO (3381>2000)
(8 + 3) x 1.5 = 16.5 DMG
-14 EN


Necturna uses Bonemerang!
PARA: NO (4442>2000)
CRIT: NO (3127, 2708>625)
(10 + 2 + 4.5) x 1.5 = 24.75 DMG
-11 EN


Seviper faints!



Infiltrator
HPKO | 67 EN
4/2/5/2/56 (-10% Evasion)
STATUS: KO'ed

--------------------VS.--------------------


Forewarn
42 HP | 34 EN
5/4/2/5/47 (+10% Accuracy)
STATUS: Paralyzed (15%)



"Congrats. Have some fun as your reward."

@ Mental Herb

JJayyFeather to order.
 
@ DeepSeaScale
Hydration
90 HP | 100 EN
3/4/5/6/45 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------

@ Magnet
Shield Dust
61 HP | 68 EN
1/5/5/3/80
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000 unless specified.)

A1

Cyclohm uses Thunderbolt!
CRIT: NO (8378>625)
EFFECT: NO (9535>1000)
(9 + 3 - 1.5) x 1.5 + 4 = 19.75 DMG
-6 EN


Gorebyss uses Blizzard!
HIT: NO (7173>7000)
-8 EN

A2

Cyclohm uses Volt Switch!
CRIT: NO (7626>625)
(7 + 3 - 1.5) x 1.5 + 4 = 16.75 DMG
-4 EN


Gorebyss uses Ice Beam!
CRIT: NO (8324>625)
(9 + 3) x 1.5 = 18 DMG
-7 EN


A3

Cyclohm uses Thunderbolt!
CRIT: YES (103<625)
EFFECT: NO (1723>1000)
(9 + 3 + 3 - 1.5) x 1.5 + 4 = 24.25 DMG
-6 EN


Gorebyss uses Blizzard!
HIT: YES (4713<7000)
CRIT: NO (5373>625)
(11 + 3) x 1.5 = 21 DMG
-8 EN


Gorebyss: -61 HP, -23 EN
Cyclohm: -39 HP, -16 EN


@ DeepSeaScale
Hydration
29 HP | 77 EN
3/4/5/6/45 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------


Forewarn
42 HP | 34 EN
5/4/2/5/47 (+10% Accuracy)
STATUS: Paralyzed (15%)

Lucy

KO'ed

@ Mental Herb
Serene Grace
110 HP | 100 EN
4/3/3/3/39 (-10% Evasion)
STATUS: OK

Jayy
@ Magnet
Shield Dust
22 HP | 52 EN
1/5/5/3/80
STATUS: OK


JJayyFeather
 

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