Battle Hall Challenge - Snarguffle

Foul Play*3





31 HP
57 EN
4/2/1/3/75
Size: 2 l Weight: 3
Sniper
Focus Energy (2 Actions)





50 HP
63 EN
4/2/3/1/106
Size: 2 l Weight: 3
Prankster


Foul Play - 10 energy
To crit (8834) - No
(10 + 3 + 3) = 16 damage


Fury Cutter - 5 energy
To hit (612) - Yes
(10 + 5 + 3 + 3)*1,5 = 31,5 damage

Action 2


Foul Play - 14 energy
To crit (8834) - No
(10 + 3 + 3) = 16 damage

Lance fainted!





KO HP
KO EN
4/2/1/3/75
Size: 2 l Weight: 3
Sniper
Focus Energy (2 Actions)





18 HP
39 EN
4/2/3/1/106
Size: 2 l Weight: 3
Prankster


Sorry, Snarguffle, but your Hall has come to an end. We are looking forward your next visit!



Snarguffle: 2 CC

Lance, the Valliant Beedrill: 3 KOC


Matezoide: 6 UC
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Welcome Back to the hall!

Snarguffle will be using Steelix with Sturdy:

Steelix [Ragnarok] (Male)
Types: Steel/Ground
Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ground STAB: Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities: Rock Head/Sturdy/Sheer Force (Unlocked)
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force(Toggle): By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: 4+
Def: 9
SpA: 1-
SpD: 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (38/88):

Level Up
Bind
Crunch
Double-Edge
Fire Fang
Gyro Ball
Ice Fang
Iron Tail
Rage
Rock Throw
Rock Tomb
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

Dragon Breath

Autotomize
Curse
Harden
Mud Sport
Rock Polish
Sandstorm
Screech
Stealth Rock

Egg
Flail
Heavy Slam
Rock Blast
Rollout

Block

TM/HM
Rock Smash
Earthquake
Dig
Explosion
Payback
Dragon Tail

Taunt
Sleep Talk
Rest

Other


Snarguffle, you may choose your first type. Your options are:








Good luck, dood!
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Battle 1: Fairy


Tourist Melody would like to battle

Oooh~ what a unique Pokemon, mind if i take a picture?

Pokemon: 4/5 (Sylveon)
Ability: 2/2 (Pixilate)


Sylveon (F)

Type: Fairy

Nature: Quiet
+Def, -SpD

Abilities: Cute Charm /Pixilate [HA]

Item: Fairy Tech

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5 [+]
SpD: 5
Spe: 52 [-]
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Disarming Voice
Tail Whip
Tackle
Helping Hand
Sand Attack
Fairy Wind
Quick Attack
Swift
Draining Kiss
Skill Swap
Misty Terrain
Light Screen
Moonblast
Growl
Baby-Doll Eyes
Bite
Refresh
Covet
Take Down
Charm
Baton Pass
Double-Edge

Wish
Yawn
Endure
Detect
Charm
Fake Tears
Tickle
Curse

Shadow Ball
Dig
Psyshock
Light Screen
Reflect
Hidden Power Fire
Safeguard
Hyper Beam


Snarguffle your move!
 
"If you insist. Ragnarok, give her a good shot!"

Ragnarok
Taunt - Heavy Slam - Earthquake
IF
Sylveon is to use a Protective/Evasive move THEN use Curse and push back actions.
IF Sylveon is to use Dig AND Sylveon is faster than you THEN use Dig and push back actions.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Lol that taunt, try a little harder darling~

Sylveon Reflect -> Hyper Beam+Hidden Power -> CD
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Pixilate
100/100
3/3/5/5/52
Status: OK!
//VS//

Sturdy
100/100
4/9/1/3/30
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

SYLVEON uses Reflect
-10en

STEELIX uses Taunt
-10en

2ND ACTION

STEELIX uses Heavy Slam
Crit: 715 (625)
Damage: (8+3+6-4.5)*1.5=18.75
-9.333en

SYLVEON uses HIDDEN BEAM
Hit: 6647 (9500)
Crit: 5740 (625)
Damage: (21+7.5-4.5-1)*1.5=34.5
-21en

3RD ACTION

STEELIX uses Earthquake
Crit: 3652 (625)
Damage: (5+3+6-4.5)=9.5
-6en

SYLVEON cools down

TL;DR
-28HP -31EN
-35HP -25EN
=======
FIELD
Reflect (3a)
---->
[Melody]​

Pixilate
72/69
3/3/5/5/52
Status: Taunt(3a), Sluggish (1a)
//VS//

Sturdy
65/75
4/9/1/3/30
Status: OK!

Melody Orders
Snarguffle Orders
I Toon!
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Show them how to take an actual good picture Sylveon

Sylveon Hidden Power -> Shadow Ball -> Moonblast
IF damaging steel combo and Sylveon not sluggish THEN Dig (Suspend) that action and Dig (Attack) the following action
IF Steelix is underground when you are to act THEN Dig
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Reflect (3a)
---->
[Melody]​

Pixilate
72/69
3/3/5/5/52
Status: Taunt(3a), Sluggish (1a)
//VS//

Sturdy
65/75
4/9/1/3/30
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

SYLVEON uses Hidden Power
Crit: 4523 (625)
Damage: (6+4.5-4.5-1)*1.5=7.5
-4en

STEELIX uses Rock Polish
-7en

2ND ACTION

SYLVEON uses Dig
-6en

STEELIX uses PHAT BODY SLAM
missed
-43.1655en

3RD ACTION

STEELIX cools down

SYLVEON uses Dig
Crit: 4155 (625)
Damage: (8+4.5-12-1)*1.5=1
-4en

TL;DR
-0HP -14EN
-9HP -50EN
=======

Pixilate
72/55
3/3/5/5/52
Status: OK!
//VS//

Sturdy
56/25
4/9/1/3/30 [75]
Status: +2 Spe

Snarguffle Orders
Melody Orders
I Toon!
 
Aaand I forgot that combos have negative priority. Great.


Ragnarok
Taunt - Chill - Dig

IF Sylveon is to use a damaging Combo THEN use protect and push back actions.
IF Sylveon is to use a Damaging Evasive Move when you are to use Dig, THEN use Heavy Slam and push back actions.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Again not as frightening as I thought a Steelix would be

Sylveon Hidden Power+Hidden Power -> CD -> Hidden Power+Hyper Beam
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Pixilate
72/55
3/3/5/5/52
Status: OK!
//VS//

Sturdy
56/25
4/9/1/3/30 [75]
Status: +2 Spe

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

STEELIX uses Taunt
-10en

SYLVEON uses HIDDEN BLASTER
Crit: 9749 (625)
Damage: (6*2.25+7.5-4.5-1)*1.5=23.25
-21en

2ND ACTION

STEELIX uses Chill
+12en

SYLVEON uses cools down

3RD ACTION

STEELIX uses Dig
Crit: 5628 (625)
Damage: (8+6-4.5)=9.5
-10en

SYLVEON uses HIDDEN BEAM
Hit: 4573 (9500)
Crit: 4640 (625)
Damage: (21+7.5-4.5-1)*1.5=34.5
-33en

TL;DR
-10HP -54EN
-58HP -8EN
=======

Pixilate
62/1
3/3/5/5/52
Status: OK!
//VS//

Sturdy
KO/17
4/9/1/3/30 [75]
Status: +2 Spe


Lesigh let's go find something more unique

Sorry dood, this hall ends on Battle 1. You may try again in a week!

Snarguffle 2CC
Ragnarok the Steelix 3KOC

I get 6UC

Thanks for Playing!
 
Only users: Maxim and Snarguffle should be posting in this thread.

Snarguffle will be using Beedrill with Sniper:
Beedrill [Lance] (Male)
Types: Bug/Poison
Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison STAB: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities: Swarm / Sniper (Unlocked)
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 1
AC: 5/5

Attacks (34/80):

Level Up
Assurance
Bug Bite
Endeavor
Fell Stinger
Fury Attack
Pin Missile
Poison Jab
Poison Sting
Pursuit
Rage
Twineedle

Agility
Focus Energy
Harden
String Shot
Toxic Spikes

Egg

TM/HM
Aerial Ace
Brick Break
X-Scissor
U-Turn

Venoshock

Toxic
Protect
Swagger

Other
Drill Run
Fury Cutter
Knock Off

Air Cutter
Electroweb
Giga Drain

Roost
Swords Dance
Tailwind


Snarguffle, you may choose your first type. Your options are:








Good luck!
 

Aroma Lady Matilda would like to battle!

"Flower Power!"

Pokemon: 3/5=Roselia

"Amazing Roselia!"


Roselia (F)

Types: Grass / Poison

Nature: Bold
+Def, -Atk

Abilities: Natural Cure / Poison Point / Leaf Guard [HA]

Stats:
HP: 90
Atk: 1 [-]
Def: 3 [+]
SpA: 4
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Absorb
Growth
Poison Sting
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grass Whistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Water Sport
Worry Seed

Sleep Powder
Razor Leaf
Synthesis
Grass Whistle
Leaf Storm
Mind Reader
Extrasensory

Dazzling Gleam
Energy Ball
Venoshock
Toxic
Shadow Ball
Double Team
Hidden Power Fire


Ability: 2/3=Poison Point

"Poison Point!"

Snarguffle your move!
 

Lance
Focus Energy - Pin Missile - Poison Jab
IF
Roselia is to use a Protective/Evasive move THEN use Swords Dance and push back actions. Do not activate A1.
IF Roselia is to use Worry Seed THEN use Protect and Push back actions.
 

"Extra Sensory!"

Stun Spore~Extrasensory~Extrasensory

===================================

Beedrill
HP: 100
EN: 100
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Ability: Sniper
Other: None


Roselia
HP: 90
EN: 100
Atk: 1 [-]
Def: 3 [+]
SpA: 4
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Ability: Poison Point
Other: None

Action One:
Beedrill used Focus Energy
It pumped up for 6A!
[-12 Energy Bee]

Roselia used Stun Spore
To Hit: [25>= Miss]=26=Hit
Beedrill was 25% Paralyzed
[-6 Energy Ros]

Action Two:
Roselia used Extrasensory
To Crit: [1=Yes]=13=No
To Flinch: [10>= Yes]=27=No
Damage: [8+1.5]*1.5=14.25
[14.25 Damage Bee] [-6 Energy Ros]

Beedrill used Pin Missile
To be Paralyzed: [25>= Yes]=63=No
To Hit: [5>= Miss]=2=Miss
It missed
[-6 Energy Bee]

Action Three:
Roselia used Extrasensory
To Crit: [1=Yes]=1=YES
To Flinch: [10>= Yes]=98=No
Damage: [8+3+1.5]*1.5=18.75
[18.75 Damage Bee] [-10 Energy Ros]

Beedrill used Poison Jab
To be Paralyzed: [25>= Yes]=48
To Crit: Guaranteed
To Poison: Immune
Damage: [8+3+3+1.5]=15.5
[15.5 Damage Ros] [-5 Energy Bee]

Totals:
Beedrill: 33 Damage, -23 Energy
Roselia: 16 Damage, -22 Energy


Beedrill
HP: 67
EN: 77
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 75 [37]
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Ability: Sniper
Other: Paralyzed (20%), Focus Energy (3A)


Roselia
HP: 74
EN: 100
Atk: 1 [-]
Def: 3 [+]
SpA: 4
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Ability: Poison Point
Other: None
=============================

"Get Him!"

Extrasensory x3
[Once] if Roost, then use Leech Seed that action.
[Non-Consecutive] If Pin Missile then Protect.
 

Beedrill
HP: 67
EN: 77
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 75 [37]
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Ability: Sniper
Other: Paralyzed (20%), Focus Energy (3A)


Roselia
HP: 74
EN: 78
Atk: 1 [-]
Def: 3 [+]
SpA: 4
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Ability: Poison Point
Other: None

========================
Action One:
Roselia used Extrasensory
To Crit: [1=Yes]=11=No
To Flinch: [10>= Yes]=36=No
Damage: [8+1.5]*1.5=14.25
[14.25 Damage Bee] [-14 Energy Ros]
Rage: +1 Attack Bee [-2 Energy Bee]

Beedrill used Rage
To Be Paralyzed: [20>= yes]=73=No
Damage: [4+6+1.5]+2=13.5
[13.5 Damage Ros] [-3 Energy Bee]

Action Two:
Roselia used Extrasensory
To Crit: [1=Yes]=14=No
To Flinch: [10>= Yes]=79=No
Damage: [8+1.5]*1.5=14.25
[14.25 Damage Bee] [-18 Energy Ros]

Beedrill used Aerial Ace
To Be Paralyzed: [20>= Yes]=2=Yes
Beedrill was Paralyzed!
[-5% Paralysis]

Action Three:
Roselia used Extrasensory
To Crit: [1=Yes]=1=YES
To Flinch: [10>= Yes]=92=No
Damage: [8+3+1.5]*1.5=18.75
[18.75 Damage Bee] [-22 Energy Ros]

Beedrill used Aerial Ace
To Bee Be Paralyzed: [15>= Yes]=36=No
Damage: [6+6+1.5]*1.5+2=22.25
[22.25 Damage Ros] [-4 Energy Bee]

End:
Beedrill's Focus Energy wore off!
[-5% Paralysis Bee]

Totals:
Roselia: 36 Damage, -54 Energy
Beedrill: 47 Damage, -9 Energy

===================================

Beedrill
HP: 20
EN: 68
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 75 [37]
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Ability: Sniper
Other: Paralyzed (10%)


Roselia
HP: 38
EN: 24
Atk: 1 [-]
Def: 3 [+]
SpA: 4
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Ability: Poison Point
Other: None

Your move Snarguffle
 

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