Battle Hall Challenge - Fort Colorcastle

Someoneelse

Why am I here?
Only users: Someoneelse and Fort Colorcastle should be posting in this thread.

Fort Colorcastle will be using Alakazam @ Life Orb with Magic Guard in Rank 4:

Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves: 59

Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Counter
Dazzling Gleam
Dig
Disable
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Foresight
Foul Play
Future Sight
Grass Knot
Guard Swap
Hidden Power [Fire]
Hyper Beam
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Miracle Eye
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psyshock
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Taunt
Telekinesis
Teleport
Torment
Trick
Trick Room
Wonder Room
Zap Cannon

Fort Colorcastle, you may choose your first type. Your options are:








Good luck!
 

Someoneelse

Why am I here?
Battle 1:

Psychic Sam wants to battle!

RNG for Pokemon: 3/5 (Swampert)
RNG for Ability: 2/2 (Damp)

Swampert (M)

Type: Water / Ground

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Torrent / Damp [HA]

Item: Rindo Berry

Stats:
HP: 110
Atk: 4
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 52 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Hammer Arm
Tackle
Growl
Mud-Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Sport
Mud Bomb
Take Down
Whirlpool
Muddy Water

Avalanche
Barrier
Counter
Mirror Coat
Refresh
Sludge
Whirlpool
Wide Guard

Ice Beam
Protect
Earthquake
Dig
Brick Break
Sludge Wave
Rock Slide
Substitute

"I'm feeling a strange bit of déjà vu..."
 
Energy Ball ~ grass knot ~ energy ball
IF swampert is to use mirror coat, THEN knock off on first instance, and Foul Play on further instances.
IF swampert uses bide, and is not tormented, THEN use torment.
 
Last edited:
you know, if youre not ordering today i should be allowed to change my orders
Will give 12h before assuming the 2nd sub is changed to "IF Bide a1, THEN agility (evasive) a3."

Edit: honestly does it matter if there are placeholder posts?
 
Last edited:

Someoneelse

Why am I here?
i was about to order then my internet died also i told you on irc such that i didn't have to make a placeholder post to interrupt your thread and so you would get an unwanted alert
shame you did that anyway

Bide > Bide > Bide
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Fort Colorcastle
Alakazam (M) @ Life Orb

HP: 90
EN: 100
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Magic Guard
Other: +22% Accuracy

Psychic Sam
Swampert (M) @ Rindo Berry (3/3)

HP: 110
EN: 100
Ranks: 4/3/4/3/52
Size / Weight: 4 / 4
Ability: Damp
Other: -10% Evasion

Round One

Action One

Swampert: Bide
Swampert is biding.

Alakazam: Energy Ball (-7EN ~ 7)
Crit: <=625
=9049 (N)
Swampert: [9+3+7.5-4.5]*1.5
=22.5HP ~ 22.5
SpD Drop: <=1000
=8961 (N)

Action Two

Swampert is biding.

Alakazam: Grass Knot (-6EN ~ 13)
Crit: <=625
=2250 (N)
Swampert: [8+3+7.5-4.5]*1.5
=21HP ~ 43.5

Action Three

Swampert: Bide (-44.063 ~ 44.063)
Alakazam: [43.5*1.75]
=76.125HP ~ 76.125

Alakazam: Energy Ball (-7EN ~ 20)
Crit: <=625
=3977 (N)
Swampert: [9+3+7.5-4.5]*1.5
=22.5HP ~ 66
SpD Drop: <=1000
=1430 (N)

Summary:
Alakazam: -76HP, -20EN
Swampert: -66HP, -36EN


Post-Round

Field: Nothing

Fort Colorcastle
Alakazam (M) @ Life Orb

HP: 14
EN: 80
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Magic Guard
Other: +22% Accuracy

Psychic Sam
Swampert (M) @ Rindo Berry (0/3)

HP: 44
EN: 64
Ranks: 4/3/4/3/52
Size / Weight: 4 / 4
Ability: Damp
Other: -10% Evasion


"What do I see..."
Earthquake > Dig > Earthquake
[ONCE] IF [Alakazam uses Endure] THEN [Use Whirlpool that action] AND [Push actions back].
IF [Alakazam uses a damaging Grass-type combination] AND [Alakazam's HP is 15 or more] THEN [Use Protect that action] AND [Push actions back].
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Fort Colorcastle
Alakazam (M) @ Life Orb

HP: 14
EN: 80
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Magic Guard
Other: +22% Accuracy

Psychic Sam
Swampert (M) @ Rindo Berry (0/3)

HP: 44
EN: 64
Ranks: 4/3/4/3/52
Size / Weight: 4 / 4
Ability: Damp
Other: -10% Evasion

Round Two

Action One

Alakazam: Endure (-15EN ~ 15)
Alakazam is enduring.

Swampert: Whirlpool (-4EN ~ 4)
Hit: <=8500
=2293 (Y)
Crit: <=625
=8413 (N)
Alakazam: [4+3+6-4.5]
=8.5HP ~ 8.5
Alakazam was trapped in the whirlpool.

Action Two

Alakazam: Energy Ball (-7EN ~ 22)
Crit: <=625
=2273 (N)
Swampert: [9+3+7.5-4.5]*2.25
=33.75HP ~ 33.75
SpD Drop: <=1000
=5519 (N)

Swampert: Earthquake (-6EN ~ 10)
Crit: <=625
=6693 (N)
Alakazam: [10+3+6-3]
=16HP ~ 13
Alakazam endured the hit.

Action Three

Alakazam: Energy Ball (-11EN ~ 33)
Crit: <=625
=7076 (N)
Swampert: [9+3+7.5-4.5]*2.25
=33.75HP ~ 67.5

SummaryL
Alakazam: -13HP, -33EN
Swampert: -68HP, -10EN


Post-Round

Field: Nothing

Fort Colorcastle
Alakazam (M) @ Life Orb

HP: 1
EN: 47
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Magic Guard
Other: +22% Accuracy

Psychic Sam
Swampert (M) @ Rindo Berry (0/3)

HP: KO
EN: KO
Ranks: 4/3/4/3/52
Size / Weight: 4 / 4
Ability: Damp
Other: -10% Evasion, KO


"I see a large sign, with "NERF MAGIC GUARD ENDURE" written on it in large letters..."

Fort Colorcastle, you may choose your next type. Your options are:








Good luck!
 

Someoneelse

Why am I here?
Battle 2:

Ninja Boy Jase would like to battle!

RNG for Pokemon: 4/5 (Weavile)
RNG for Ability: 2/2 (Pickpocket)

Weavile (F)

Type: Dark / Ice

Nature: Jolly
+Speed, -SpA, +24% Acc

Abilities: Pressure / Pickpocket [HA]

Item: Razor Claw

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 144 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Feint Attack
Icy Wind
Fury Swipes
Agility
Nasty Plot
Metal Claw
Hone Claws
Beat Up
Fling
Night Slash
Slash
Snatch

Avalanche
Counter
Crush Claw
Fake Out
Feint
Ice Shard
Icicle Crash
Pursuit

Taunt
Protect
Dig
Brick Break
Torment
Shadow Claw
X-Scissor
Poison Jab

"You can't match my skill with a sword!"
 
Focus Blast ~ Dazzling Gleam ~ Focus Blast

IF taunt, AND NOT in a combo, THEN magic coat and restart queue.
IF night slash, AND NOT in a combo, AND weavile is not behind a substitute, AND weavile is not ghost type, THEN use counter and restart queue.
IF weavile uses a nonsuspended d/e move, AND weavile is faster, THEN use Counter and restart queue.
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Fort Colorcastle
Alakazam (M) @ Life Orb

HP: 90
EN: 100
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Magic Guard
Other: +22% Accuracy

Ninja Boy Jase
Weavile (F) @ Razor Claw

HP: 100
EN: 100
Ranks: 6/3/1/3/144
Size / Weight: 2 / 3
Ability: Pickpocket
Other: +24% Accuracy

Round One

Action One

Weavile: Night Slash (-4EN ~ 4)
Crit: <=5000
=8085 (N)
Alakazam: [7+3+3+9-3]*1.5
=28.5HP ~ 28.5

Alakazam: Counter (-20.25EN ~ 20.25)
Weavile: [28.5*1.5]
=42.75HP ~ 42.75

Action Two

Weavile: Night Slash (-8EN ~ 12)
Crit: <=5000
=5869 (N)
Alakazam: [7+3+3+9-3]*1.5
=28.5HP ~ 57

Alakazam: Counter (-24.25EN ~ 44.5)
Weavile: [28.5*1.5]
=42.75HP ~ 85.5

Action Three

Weavile: Nocturnal Blades (Night Slash + Quick Attack) (-23EN ~ 35)
Crit: <=5000
=4765 (Y)
Alakazam: [(7+2)+3+3+3+9-3]*1.5
=36HP ~ 93
Alakazam fainted.

Summary:
Alakazam: -93HP, -45EN
Weavile: -86HP, -35EN


Post-Round

Field: Nothing

Fort Colorcastle
Alakazam (M) @ Life Orb

HP: KO
EN: KO
Ranks: 1/2/5/3/138
Size / Weight: 3 / 3
Ability: Magic Guard
Other: +22% Accuracy, KO

Ninja Boy Jase
Weavile (F) @ Razor Claw

HP: 14
EN: 65
Ranks: 6/3/1/3/144
Size / Weight: 2 / 3
Ability: Pickpocket
Other: +24% Accuracy

I'm sorry, Fort Colorcastle, but your Battle Hall challenge has come to an end. You may rechallenge in one week's time.

Prizes:
Fort Colorcastle: 4CC
Alakazam: 6KOC

Someoneelse: 9UC
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Only users: jayelt413 and Fort Colorcastle should be posting in this thread.

Fort will be using Syclant #Rare Candy with Technician:

Syclant (M) Spieky, God of Trolls
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 2
AC: 5/5

Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Ice Punch
Freeze Dry
Bug Buzz

Counter
Pin Missile
Signal Beam
Spikes
Water Pulse
Tail Glow

Hidden Power Fire
Blizzard
Protect
Dig
Aerial Ace
U-Turn
Taunt
Infestation
Earthquake

Earth Power

Endure


Fort, you may choose your first type. Your options are:








Good luck!
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Pokemon: 3/5 (Greninja)
Ability: 2/2 (Protean)
SKILLFROG INCOMING


Greninja (M)

Type: Water / Dark

Nature: Naughty
+Atk, -SpD

Abilities: Torrent / Protean [HA]

Item: RageCandyBar

Stats:
HP: 100
Atk: 4 [+]
Def: 3
SpA: 4
SpD: 2 [-]
Spe: 122
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Round
Spikes
Fling
Feint Attack
Smack Down
Water Shuriken

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Hidden Power (Steel)
Taunt
Ice Beam
Hyper Beam
Protect
Dig
Acrobatics
Substitute
Dark Pulse
Waterfall


Fort Colorcastle orders
 
pin missile ~ pin missile ~ pin missile

IF Greninja is Ghost Type when you are to act, THEN Icicle Spear
IF Greninja is Steel Type when you are to act, THEN Earthquake
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

I'm called the SKILLFROG for a reason!

[Activate RageCandyBar] Acrobatics | Acrobatics | Acrobatics + Acrobatics
===============================================================
#Rare Candy w/ Technician
100 | 100 | 6/2/4/3/140 [+23]

#RageCandyBar w/ Protean
100 | 100 | 4/3/4/2/122

9:11 PM<+ASBot> Rolled 20 dice between 1 and 10000: 7758, 3365, 8232, 2216, 3337, 7741, 5809, 3566, 4733, 5044, 7428, 7344, 7042, 7374, 4991, 5024, 660, 8538, 4882, 7597

Greninja eats it RCB!

Greninja uses Acrobatics! [7 EN]
Crit [625]: 7758 NO
(11+3+4.5)*1.5 = 27.75

Syclant used Pin Missile! [8 EN]
Hits: 3365 ~ 4
Crits: 8232, 2216, 3337, 7741 NONE
(16+3+3+1)/1.5 = 15.

Greninja uses Acrobatics! [10 EN]
Crit [625]: 5809 NO
(11+3+4.5)*1.5 = 27.75

Syclant used Pin Missile! [12 EN]
Hits: 3566 ~ 4
Crits: 4733, 5044, 7428, 7344 NONE
(16+3+3+1)/1.5 = 15.33

Syclant used Pin Missile! [16 EN]
Hits: 7042 ~ 5
Crits: 7374, 4991, 5024, 660, 8538 NONE
(20+3+3+1)/1.5 = 18

Greninja used Acrobatic Performance! [58.5 EN]
Crit [625]: 4882 NO
(24.75+3+4.5)*1.5 = 48.375
#Rare Candy w/ Technician
KO | 64 | 6/2/4/3/140 [+23]
Rekt AF

#RageCandyBar w/ Protean
51 | 24 | 5/4/5/3/153
RCB 3a
========================================================

Never underestimate the depth of a SKILLFROG!

Sorry Fort, but your Hall challenge stops here. You may rechallenge the Hall in 1 week. I bid you adieu.

Fort Colorcastle: 2 CC
Syclant: 3 KOC
jayelt413: 3 + 3 = 6 UC
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Only users: Me and Fort Colorcastle should be posting in this thread.

Fort will be using Privatyke with Unaware:
Privatyke [Crash] (F)
Nature: Adamant
Type: Water / Fighting
Abilities: Unaware / Klutz
Stats:
HP: 100
Atk: 4+
Def: 3
SpA: 1-
SpD: 2
Spe: 35
+5% Accuracy
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 3/6
MC: 3
AC: 2/5

Moves:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Waterfall
Mach Punch
Taunt

Headbutt
Seismic Toss
Belch
Recover
Soak

Torment
Surf
Power-Up-Punch
Protect
Substitute


Fort, you may choose your first type. Your options are:








Good luck!
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Pokemon: 3/5 (Aron)
Ability: 1/3 (Sturdy)


Aron (M)

Type: Steel / Rock

Nature: Adamant
+Atk, -SpA

Abilities: Sturdy / Rock Head / Heavy Metal [HA]

Stats:
HP: 90
Atk: 4 [+]
Def: 4
SpA: 1 [-]
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Def
Roar
Take Down
Iron Head

Body Slam
Endeavor
Head Smash
Reversal
Superpower

Earthquake
Dig
Sandstorm
Rock Polish
Rock Slide


Fort Colorcastle orders
 
power-up-punch ~ arm thrust ~ arm thrust
IF evasive stage of d/e AND you are not behind a substitute, AND you have more than 15 hp, THEN substitute (15) and push back.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Earthquake | Earthquake | Endeavor
======
w/ Unaware
90 | 100 | 4/3/1/2/35
w/ Sturdy
90 | 100 | 4/4/1/2/30
======
PUP -3en
Crit (625): 1769 NO
(4+3-1+6-6)*2.25 = 13.5
+1 Atk

Earthquake -7en
Crit (625): 4464 NO
(10+6-4.5)*1 = 11.5

Arm Thrust -3en
Hits: 5364 ~ 3
Crits (625): 5196, 9563, 5708 NNN
(6+3-1+6-6)*2.25 + 2 = 20

Earthquake -11en
Crit (625): 6785 NO
(10+6-4.5)*1 = 11.5

Arm Thrust -7en
Hits: 8547 ~ 5
Crits (625): 9559, 4157, 7030, 7616, 7682 NNNNN
(10+3-1+6-6)*2.25 + 2 = 26

Endeavor -15.125en
(67-30.5)/2 = 18.25
======
w/ Unaware
49 | 87 | 4/3/1/2/35
w/ Sturdy
30 | 67 | 4/4/1/2/30
======
Earthquake | Endeavor | ReversalIF Damaging Fighting Combination, THEN Protect and push back
IF you have 18 or less HP at the start of an action AND Privatyke has less than 35.75 HP at the start of the same action, THEN Reversal + Reversal that action and push back

Fort Colorcastle orders
 

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