Name: Aron
Type:
Base Stats:
HP: 50
Attack: 70
Defense: 100
Speed: 30
Sp. Atk: 40
Sp. Def: 40
Abilities:
Rock Head - Pokemon does not take damage from moves that have recoil (does not include Life Orb)
Sturdy - Pokemon is not affected by OHKO moves. If struck by an attack that would KO it while it has full health, it will survive with 1 HP left.
Heavy Metal (Dream World) - The Pokemon's natural weight is doubled.
Movepool:
Level-Up:
1. Tackle
4. Harden
8. Mud-Slap
11. Headbutt
15. Metal Claw
18. Iron Defense
22. Roar
25. Take Down
29. Iron Head
32. Protect
36. Metal Sound
39. Iron Tail
43. Body Purge
46. Heavy Bomber
50. Double-Edge
53. Metal Burst
4. Harden
8. Mud-Slap
11. Headbutt
15. Metal Claw
18. Iron Defense
22. Roar
25. Take Down
29. Iron Head
32. Protect
36. Metal Sound
39. Iron Tail
43. Body Purge
46. Heavy Bomber
50. Double-Edge
53. Metal Burst
Black & White TM/HM:
TM01 Claw Sharpen
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM26 Earthquake
TM27 Return
TM28 Dig
TM32 Double Team
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Sing a Round
TM65 Shadow Claw
TM69 Rock Polish
TM78 Level Ground
TM80 Rock Slide
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
HM01 Cut
HM04 Strength
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM26 Earthquake
TM27 Return
TM28 Dig
TM32 Double Team
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Sing a Round
TM65 Shadow Claw
TM69 Rock Polish
TM78 Level Ground
TM80 Rock Slide
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
HM01 Cut
HM04 Strength
Egg Moves:
Endeavor
Body Slam
Stomp
Smellingsalt
Curse
Screech
Iron Head
Dragon Rush
Head Smash
Superpower
Stealth Rock
Body Slam
Stomp
Smellingsalt
Curse
Screech
Iron Head
Dragon Rush
Head Smash
Superpower
Stealth Rock
Gen IV Exclusive Moves:
Water Pulse
Shock Wave
Secret Power
Captivate
Sleep Talk
Natural Gift
Fury Cutter
Magnet Rise
Snore
Spite
Uproar
Ancientpower
Earth Power
Rollout
Shock Wave
Secret Power
Captivate
Sleep Talk
Natural Gift
Fury Cutter
Magnet Rise
Snore
Spite
Uproar
Ancientpower
Earth Power
Rollout
New Moves:
Body Purge - Type: Steel; Other; BP / Accuracy: --; PP: 15; Effect: Pokemon's Speed is doubled and weight is halved.
Heavy Bomber - Type: Steel; Physical; BP: ??; Accuracy: 100; PP: 10; Effect: The heavier the user is compared to its target, the greater the damage inflicted on the target.
Claw Sharpen - Type: Dark; Other; BP / Accuracy: --; PP: 15; Effect: Raises the user's Attack and Accuracy one level each.
Level Ground - Type: Ground; Physical; BP: 60; Accuracy: 100; PP: 20; Effect: Lowers the target's Speed by one level.
Potential Sets:
1. Polish/Purge Sweeper
Aron @ Berry Juice / Life Orb
EVs: 36 HP / 196 Atk / 36 Def / 36 SpDef / 196 Spe
Nature: Jolly / Adamant
Ability: Rock Head
- Rock Polish / Body Purge
- Head Smash
- Earthquake
- Magnet Rise / Substitute / Claw Sharpen
- Resists a ton of crap, comes in on Meowth, Taillow, any Dragon's Outrage, and a ton of other stuff to set up
- great coverage but can't do crap to Bronzor
- Magnet Rise deals with 4x Ground weakness, Substitute can be used to counter Croagunk Vacuum Wave, scout, and assist in setting up
- Dangerous in Gen IV, still dangerous now
- Gets a new version of Rock Polish in Body Purge, though it makes little difference which you use since almost nothing in LC uses Grass Knot / Low Kick
- Claw Sharpen can be used to double-boost, but risky; may not get the opportunity
Aron @ Choice Band
EVs: 196 HP / 196 Atk / 36 Def / 36 SpDef / 36 Spe
Nature: Adamant / Jolly
Ability: Rock Head
- Head Smash
- Earthquake
- Superpower
- Double-Edge / Shadow Claw / Iron Head
- Used for hole-punching rather than sweeping, but effective for the same reasons (huge Defense stat + many resistances, awesome STAB in Head Smash, etc)
- CB STAB Head Smash hits like a freight train
- Superpower is best option against Bronzor
- Double-Edge for neutral coverage and Rock Head abuse
- Shadow Claw can hit Missy and other Ghosts
- Iron Head secondary STAB possibility, but inferior compared to its other options in terms of power and coverage
Aron @ Berry Juice (Focus Sash)
EVs: 36 HP / 196 Atk / 36 Def / 36 SpDef / 196 Spe
Nature: Jolly / Adamant
Ability: Sturdy (Rock Head)
- Stealth Rock
- Protect
- Rock Slide / Iron Head (Head Smash)
- Earthquake / Level Ground
- Lead Aron gets a big upgrade thanks to new-and-improved Sturdy, letting it use its item slot for something not named Focus Sash
- bulky, lots of resistances to set up SR
- Protect scouts for status, Taunt, etc.
- Sturdy can be good to guarantee SR getting up, but it has to rely on Rock Slide or Iron Head for STAB, since it doesn't get Stone Edge and can't risk Head Smash recoil
- Focus Sash + Rock Head can be used if you miss Head Smash that much
- Level Ground can maybe allow it to beat some leads 1-on-1 (gotta test) by lowering their speed
Aron @ Custap Berry / Berry Juice
EVs: 36 HP / 196 Atk / 36 Def / 36 SpDef / 196 Spe
Nature: Jolly
Ability: Sturdy / Rock Head
- Stealth Rock
- Protect
- Metal Burst
- Level Ground / Iron Head
- Sturdy + Metal Burst are a built-in combo
- Protect scouts for attacks
- can use Custap Berry to get SR up after Bursting
- Custap also lets it beat Sash leads with the last moveslot, or it can nail an incoming foe with Level Ground to make it easier for an ally to finish them off
- may be outclassed by Shieldon at this since Shieldon can do the same thing, but also has Taunt
Anyway, discuss. How will it stack up compared to last generation? Will Sturdy help make Aron a more popular lead? Will it continue to wreck with Rock Polish sets like last generation? The world may never know....