Ubers Arceus-Dragon

[OVERVIEW]

* Arceus-Dragon can check many powerful threats in the Ubers tier such as Primal Groudon, Mega Salamence, and Mega Lucario due to a combination of high bulk, Speed, reliable recovery, a key resistance to Fire, a reliable Dragon-type STAB move, and access to status moves and offensive coverage.
* Though it faces heavy competition from Arceus-Water, another support Arceus forme that does most of what Arceus-Dragon does while having a better defensive typing, it differentiates itself with the ability to damage both Primal Groudon and opposing Dragon-types with one move.
* This lets it run Will-O-Wisp or Fire Blast to defeat opposing Steel-types such as offensive Necrozma-DM and Ferrothorn while retaining the ability to check Primal Groudon, check Dragon-types, and remove entry hazards.
* Being able to directly damage Primal Groudon for a decent amount with Judgment also lets it check Swords Dance Primal Groudon better than Arceus-Water. Against most mixed variants of Primal Groudon, it has a superior matchup than Arceus-Ground and Mega Salamence due to its Fire resistance and lack of a 4x Ice weakness, and it has greater longevity than Giratina-O due to its access to Recover.
* Although Arceus-Dragon can take most offensive attacks from Stealth Rock Primal Groudon, it is troubled by Toxic and Dragon-type coverage, limiting its ability to use Defog against Primal Groudon.
* Arceus-Dragon is unable to keep Stealth Rock off the field against other common Stealth Rock setters such as Necrozma-DM and Arceus-Fairy.
* Its defensive typing leaves it with common weaknesses to Fairy and Ice and gives it poor defensive synergy with other Dragon-types in the tier.
* Arceus-Dragon is crippled by Toxic, does not carry Toxic of its own, and does little damage to bulky foes with Judgment, leaving it helpless against bulkier foes such as Ho-Oh and opposing support Arceus formes.
* Like most support Arceus formes, Arceus-Dragon is trapped by Gothitelle.


[SET]
name: Support
move 1: Defog
move 2: Recover
move 3: Judgment
move 4: Will-O-Wisp / Fire Blast
item: Draco Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

* Defog allows Arceus-Dragon to support its team by removing entry hazards.
* Recover keeps Arceus-Dragon healthy so it can remove hazards and check threats throughout the match.
* Judgment is a decently powerful STAB attack and Arceus-Dragon's main method of punishing the Pokemon it checks. It deals a solid chunk of damage to Primal Groudon, 2HKOing or 3HKOing offensive variants, and OHKOes most Mega Salamence, Rayquaza, and offensive Zygarde-C.
* Will-O-Wisp cripples non-Fire-type physical attackers, notably allowing it to check offensive Necrozma-DM and Mega Lucario. It also chips at defensive Steel- and Fairy-types, which take Judgment with ease.
* Fire Blast deals upwards of 70% to Ferrothorn, can OHKO Mega Lucario, and allows Arceus-Dragon to stand up to most other Steel-types in the tier. However, it cannot 2HKO offensive variants of Necrozma-DM, and specially defensive variants easily stall out Fire Blast.


Set Details
========

* Draco Plate grants Arceus-Dragon its typing and turns Judgment into a Dragon-type move.
* 192 Speed EVs with a Timid nature allow Arceus-Dragon to outspeed Mega Lucario so it can cripple it with a burn or KO it with FIre Blast before it can attack. Arceus-Dragon also outspeeds Adamant Mega Salamence and all unboosted variants of Primal Groudon, Rayquaza, and Yveltal.
* Maximum HP investment grants the most bulk, allowing Arceus-Dragon to take on as many offensive threats as possible.
* The rest of the EVs are placed in Defense to take physical attacks better.
* Maximum Speed investment is a possible option that allows Arceus-Dragon to at worst Speed tie with other Arceus formes and maximum Speed Mega Salamence, giving it a chance to burn Swords Dance Arceus before it can attack as well as KO Jolly Mega Salamence before it can 2HKO with Double-Edge.

Usage Tips
========

* Switch Arceus-Dragon into the Pokemon it checks, such as Primal Groudon and Mega Salamence, to either Defog their entry hazards, force them to switch out, or damage them as they attempt to attack or set up further.
* Use Defog when you want to remove entry hazards and won't be heavily punished for using the turn to do so. Defog may not be best option if the opponent has a Stealth Rock setter that can switch back in on Arceus-Dragon to set it again. Defog should not be used if Stealth Rock is up on both sides and the benefits of keeping Stealth Rock up on your opponent's side outweighs the benefits of removing Stealth Rock from your own.
* Use Recover throughout the match to stay healthy enough to check what it needs to check.
* Use Judgment to damage the Pokemon it checks or simply if there is nothing better to do.
* Use Will-O-Wisp to cripple physical attackers that aren't Fire-type.
* Attack Steel-types with Fire Blast, but be wary that Ferrothorn can scout for Fire Blast with Protect. Note that Fire Blast often will not be sufficient to stop offensive Necrozma-DM from setting up by itself and will hardly threaten specially defensive variants.
* Be wary of letting Arceus-Dragon be afflicted by Toxic, as this will greatly cut into its longevity and Arceus-Dragon cannot use Toxic on foes in return. Allowing Arceus-Dragon to take a Toxic becomes a much easier decision if it has a cleric on its team.
* If preserving Arceus-Dragon is necessary to check threats on your opponent's team or for using Defog later in the match, switch it out into an appropriate teammate when faced with an opposing Pokemon it can't threaten.

Team Options
========

* Checks to Fairy-types are absolutely required. Examples include Steel-, Fire-, and Poison-types such as Necrozma-DM, Primal Groudon, and Mega Gengar. Mega Gengar can also use Hex to take advantage of Arceus-Dragon spreading burns.
* As Ho-Oh fears nothing from this set, checks and switch-ins to Ho-Oh such as Primal Kyogre, Tyranitar, and Mega Diancie or lures such as Stone Edge Necrozma-DM are necessary with Arceus-Dragon. Strong Stealth Rock setters and anti-Defog support such as Primal Groudon and Gothitelle, respectively, also help immensely against Ho-Oh. Gothitelle can also aid Arceus-Dragon against opposing support Pokemon such as Arceus formes and defensive Steel-types if Arceus Dragon lacks Fire Blast.
* Pursuit support from Marshadow, Tyranitar, and Alolan Muk greatly helps against Gothitelle.
* Clerics such as Aromatherapy Xerneas and Heal Bell Magearna and Toxic absorbers such as RestTalk Primal Kyogre, Steel-types, and Poison-types are heavily appreciated, as Arceus-Dragon is vulnerable to status.
* Switch-ins to Dragon- and Ice-type moves such as Steel-, Fairy-, and Water-types are also good teammates.
* Pokemon such as Primal Kyogre that have trouble against Ferrothorn heavily appreciate Arceus-Dragon luring it with Fire Blast.
* Similarly, Arceus-Dragon makes a great teammate to Pokemon that are weak to Stealth Rock or threats that Arceus-Dragon checks. Such teammates include Ho-Oh, Xerneas, and Ferrothorn.
* Physical wallbreakers such as Bulk Up Marshadow, Swords Dance Primal Groudon, and Ultra Necrozma can break through walls and specially bulky tanks that Arceus-Dragon cannot threaten.
* A secondary Defogger such as Defog Ho-Oh can help versus Stealth Rock setters that Arceus-Dragon struggles with, such as Toxic Primal Groudon, specially defensive Necrozma-DM, and Arceus-Fairy.

[STRATEGY COMMENTS]
Other Options
=============

* Overheat instead of Fire Blast can be run for more damage and higher accuracy at the cost of consistent damage, notably guaranteeing the OHKO on Mega Lucario if it hits.
* Refresh over Will-O-Wisp or Fire Blast can allow Arceus-Dragon to completely wall Toxic Primal Groudon and Ho-Oh, but gives it no way to punish opposing Steel-types.
* Toxic can cripple Ho-Oh, most Fairy-types, and support Arceus formes, but running Toxic leaves Arceus-Dragon deadweight against Steel-types as well as completely outclassed by Arceus-Water, as Arceus-Dragon's niche is that it has the room to run Will-O-Wisp or Fire Blast while still using Defog and checking Primal Groudon and Salamence.
* A slower EV spread with more investment in Defense and a Bold nature such as 252 HP / 132 Def / 124 Spe could be run to survive +2 Precipice Blades from Primal Groudon and two unboosted Double-Edges from Mega Salamence but leaves Arceus-Dragon outsped by Mega Lucario and max imumSpeed Rayquaza, which Arceus-Dragon needs to be faster than to effectively check.
* 64 EVs in Special Attack instead of Defense leaves Arceus-Dragon less solid vs Mega Salamence but gives a much greater chance of 2HKOing standard Rock Polish Primal Groudon from full health and nearly guarantees the 2HKO after Stealth Rock.
* Dragonium Z with Spacial Rend or Draco Meteor means that another Z-Move user cannot be run and provides lower consistent damage than Draco Plate with Judgment but offers a potentially useful one-time burst of damage in Devastating Drake. Devastating Drake followed up by Spacial Rend or Draco Meteor 2HKOes offensive Primal Groudon, which Judgment may fail to do. With a bit of Special Attack investment and chip damage from Stealth Rock, Devastating Drake followed by Draco Meteor can 2HKO Gothitelle switching in, while Spacial Rend's higher critical hit chance can help disrupt a trapping attempt.
* A physically offensive set of Swords Dance / Outrage / Earthquake / Iron Tail with Dragonium Z is outclassed by Arceus and Arceus-Ground; Arceus-Ground has better two-move coverage, letting it run options like Substitute to defeat Celesteela and protect it from status, while Extreme Killer Arceus has STAB Extreme Speed and can hold other items, allowing it to bypass many typical checks, such as Chople Berry for Marshadow.

Checks and Counters
===================

**Fairy-types**: Xerneas, Arceus-Fairy, Magearna, and Mega Diancie are immune to Judgment, aren't threatened by Will-O-Wisp or Fire Blast with the exception of Magearna for the latter, and threaten Arceus-Dragon with their super effective STAB attacks. They can set up Stealth Rock, set up stat boosts, or remove status from their team in the turn they force Arceus-Dragon out.

**Gothitelle**: Gothitelle traps and easily removes Arceus-Dragon from play by PP stalling or setting up Calm Mind, only fearing a chain of critical hits. Without a Pursuit user as a teammate, Arceus-Dragon can't stay in for a single turn if it doesn't want to get trapped, provided it manages to safely switch in at all due to the threat of a double switch into Gothitelle.

**Ho-Oh**: Ho-Oh's typing, bulk and Regenerator let it take anything Arceus-Dragon typically carries and cripple it in return with Toxic before firing off powerful Brave Birds.

**Primal Kyogre**: Primal Kyogre hits Arceus-Dragon super effectively with Ice Beam or cripples it with Toxic while tanking Judgment and not caring about any Fire-type moves Arceus-Dragon carries. However, Arceus-Dragon can use its resistances to Water and Electric to switch into Primal Kyogre before pivoting out to a more appropriate check.

**Chansey and Blissey**: Both Chansey and Blissey fear nothing from special sets of Arceus-Dragon and inflict status or support their team in return.

**Necrozma-DM**: Specially defensive sets of Necrozma-DM easily stall out Fire Blast while retaliating with Toxic and Stealth Rock. Due to Toxic damage, Arceus-Dragon cannot stay in and use Defog to remove Stealth Rock.

**Super Effective Coverage**: Dragon-type moves on Rayquaza, Zygarde-C, and Mega Salamence can heavily damage or OHKO Arceus-Dragon. Dragon Tail on Primal Groudon messes with Arceus-Dragon by forcing it out while dealing considerable damage, while Dragon Pulse can 2HKO.

**Status**: Toxic cuts into Arceus-Dragon's longevity, which means it can't stay in for too long even against threats it would check otherwise like Stealth Rock Primal Groudon, and may force it to use Recover defensively when it would rather use Defog or act proactively. Paralysis from Thunder Wave or Glare can leave Arceus-Dragon outsped by threats it needs to be faster than to check such as Swords Dance Primal Groudon.

**Cloyster**: Arceus-Dragon can't lead versus Cloyster to Defog its entry hazards, as it can set up and OHKO it.

**Faster Dragon-types and Dialga** Nagadanel and Choice Scarf users can OHKO Arceus-Dragon if they switch in safely, while Dialga can tank Judgment and OHKO with Draco Meteor, allowing it to get Stealth Rock up against Arceus-Dragon.
 
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AM, implement what you agree
[OVERVIEW]

* Arceus-Dragon can check many powerful threats in the Ubers tier such as Primal Groudon, Mega Salamence and Mega Lucario due to a combination of high bulk, speed, reliable recovery, a key resistance to Fire, reliable Dragon-type STAB and access to status moves and offensive coverage.
* Though it faces heavy competition in Arceus-Water, another support Arceus forme that does most of what Arceus-Dragon does while having a better defensive typing, it differentiates itself with ability to damage both Primal Groudon and opposing Dragon-types with one moveslot.
* This lets it run Will-O-Wisp or Fire Blast to defeat opposing Steel-types such as offensive Necrozma-DM or Ferrothorn, while retaining the ability to check Primal Groudon, Dragon-types and remove hazards. This trait allows Arceus-Dragon to run a utility move or a coverage move to cripple its potential checks in Necrozma-DM, Celesteela, Magearna, and Ferrothorn while being able to offensively handle Primal Groudon while keeping its prowess as a reliable Defog user.
* Being able to directly damage Primal Groudon for a decent amount with Judgment also lets it check Swords Dance Primal Groudon better than Arceus-Water. (this part is quite redundant with second bullet point) Against most mixed variants of Primal Groudon, it has a superior matchup than Arceus-Ground and Mega Salamence due to its Fire resistance and lack of 4x Ice weakness, and maintains greater longevity than Giratina-O due to access to Recover.
* Although it can take most offensive attacks from Stealth Rock Primal Groudon, it is troubled by Toxic and Dragon-type coverage, limiting Arceus-Dragon's ability to Defog against Primal Groudon.
* Arceus-Dragon is unable to keep Stealth Rock off the field against other common Stealth Rock setters such as Necrozma-DM and Arceus-Fairy.
* A poor defensive typing leaves it weak to common Fairy-types and gives it poor defensive synergy with other Dragon-types in the tier. Well, you just talked about how Arceus-Dragon's defensive typing differentiates it with Arceus-Water and I think it is quite contradictory to say it has poor defensive typing. I would just say its common weakness to Ice and Fairy limits its defensive capabilities. Also make sure to mention how letting Xerneas come in for free is very detrimental especially you can do nothing to it when other Arceus formes are at least able to throw Toxic.
* Arceus-Dragon is crippled by Toxic, does not carry its own Toxic and does little damage to bulky foes with Judgment, leaving it helpless against bulkier foes such as Ho-Oh and opposing support Arceus formes.
* Like most support Arceus formes, Arceus-Dragon is trapped by Gothitelle.


[SET]
name: Support
move 1: Defog
move 2: Recover
move 3: Judgment
move 4: Will-O-Wisp / Fire Blast
item: Draco Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

* Defog allows Arceus-Dragon to support its team by removing hazards.
* Recover keeps Arceus-Dragon healthy so it can remove hazards and check threats throughout the match.
* Judgment is a decently powerful STAB attack and main method of punishing the Pokemon it checks. It deals a solid chunk of damage to Primal Groudon, 2HKOing or 3HKOing offensive variants, and OHKOing most Mega Salamence, Rayquaza and offensive Zygarde-C.
* Will-O-Wisp cripples non-fire physical attackers, notably allowing it to check offensive Necrozma-DM and Mega Lucario.
* Fire Blast deals upwards of 70% to Ferrothorn and does huge chunk of damage to other Steel-types like Celesteela and Magearna, can OHKO Mega Lucario and allows Arceus-Dragon to stand up to most other Steel-types in the tier. However, it cannot 2HKO offensive variants of Necrozma-DM and specially defensive variants easily stall out Fire Blast.


Set Details
========

* Draco Plate grants Arceus-Dragon its typing and turns Judgment into a Dragon-type move.
* 192 Speed EVs with a Timid Nature allows Arceus-Dragon to outspeed Mega Lucario so it can cripple it with a burn or KO it with Fire Blast before it can attack. It also outspeeds Adamant Mega Salamence, and all unboosted variants of Primal Groudon, Rayquaza and Yveltal.
* Maximum Speed investment is a possible option that allows it to at worst speed tie with other Arceus and max speed Mega Salamence, giving it a chance to burn non-ExtremeSpeed Swords Dance Arceus before it can attack as well as KO Mega Salamence before it can 2HKO with Double-Edge.
* Maximum HP investment grants the most mixed bulk, allowing Arceus-Dragon to take on as many offensive threats as possible. Or, like say maximize its bulk.
* The rest of the EVs are placed in Defense to take physical attacks better. 252 / 64 lives +1 Double Edge from mega mence from full

Usage Tips
========

* Switch Arceus-Dragon into the Pokemon it checks, such as Primal Groudon and Mega Salamence, to either Defog the entry hazards, force them to switch out, or damage them as if they attempt to attack or set up further.
* Defog when you want to remove entry hazards and won't be heavily punished for using the turn to do so. Defog may not be best option if the opponent has a Stealth Rock setter that can switch back in on Arceus-Dragon to set it again. Defog should not be used if Stealth Rock is up on both sides and the benefits of keeping Stealth Rock up on your opponent's side outweighs the benefits of removing Stealth Rock from your own.
* Use Recover throughout the match to stay healthy enough to check what it needs to check.
* Use Judgment to damage the Pokemon it checks, or simply if there is nothing better to do.
* Use Will-O-Wisp to cripple physical attackers that aren't Fire-type. If Fire Blast is not opted for, this can be lured to cripple Steel-types and Fairy-types.
* Attack Steel-types with Fire Blast, but be wary that Ferrothorn can scout for Fire Blast with Protect. Note that Fire Blast often will not be sufficient to stop offensive Necrozma-DM from setting up by itself, and will hardly threaten specially defensive variants.
* If preserving Arceus-Dragon is necessary to check threats on your opponent's team or for Defogging later in the match, switch it out into an appropriate teammate when faced with an opposing Pokemon it can't threaten.

Team Options
========

* Checks to Fairy-types are absolutely required. Examples include Steel-types, Fire-types and Poison-types such as Necrozma Dusk Mane, Primal Groudon and Mega Gengar. Mega Gengar can also use Hex to take advantage of Arceus-Dragon spreading burns.
* As Ho-Oh fears nothing from this set, checks and switchins to Ho-Oh such as Primal Kyogre, Tyranitar, and Mega Diancie or lures such as Stone Edge Necrozma-DM are necessary with Arceus-Dragon. Strong Stealth Rock setters and anti-Defog support such as Primal Groudon and Gothitelle respectively also help immensely against Ho-Oh. Gothitelle can also aid Arceus-Dragon against opposing support Pokemon such as opposing Arceus formes and Steel-types like cele and ferro if you don't have fire blast
* Pursuit support from Marshadow, Tyranitar and Alolan Muk greatly helps against Gothitelle. I have been talking about this in other AM QC's as well but I don't think muk-a is the best trapper since it is undersped by goth and will have to play mind games; if it presses pursuit on charm, it is done for it
* Clerics such as Aromatherapy Xerneas and Heal Bell Magearna, and Toxic absorbers such as RestTalk Primal Kyogre, Steel-types and Poison-types are heavily appreciated as Arceus-Dragon is vulnerable to status.
* Switchins to Dragon-type moves and Ice-type moves such as Steel-types, Fairy-types and Water-types are also good teammates.
* Pokemon such as Primal Kyogre that have troubles against Ferrothorn heavily appreciate Arceus-Dragon luring it with Fire Blast.
* Similarly, Arceus-Dragon makes a great teammate to Pokemon that are weak to Stealth Rock or threats that Arceus-Dragon checks. Such possible teammates include Ho-Oh, Xerneas and Ferrothorn.
* Physical wallbreakers such as Bulk Up Marshadow, Swords Dance Primal Groudon, and Ultra Necrozma can break through walls and specially bulky tanks walls that Arceus-Dragon cannot threaten.
* A secondary Defogger such as Defog Ho-Oh can help vs Stealth Rock setters that Arceus-Dragon struggles with, such as Toxic Primal Groudon, specially defensive Necrozma-DM, and Arceus-Fairy.

[STRATEGY COMMENTS]
Other Options
=============

* Overheat instead of Fire Blast can be run for more damage and higher accuracy at the cost of consistent damage, notably guaranteeing the OHKO on Mega Lucario if it hits.
* Refresh over Will-O-Wisp or Fire Blast can allow Arceus-Dragon to completely wall Toxic Primal Groudon and Ho-Oh, but gives it no way to punish opposing Steel-types and fairies.
* Toxic can cripple Ho-Oh, most Fairy-types and support Arceus formes, but running Toxic leaves Arceus-Dragon outclassed by Arceus-Water as Arceus-Dragon's niche over Arceus-Water is that it has the room to run Will-O-Wisp or Fire Blast while still Defogging and checking Primal Groudon and Salamence. It also becomes a complete deadweigh against steel types.
* A slower EV spread with more investment in Defense and a Bold nature such as 252 HP / 132 Def / 124 Spe that outspeeds max speed 90's could be run to survive a +2 Precipice Blades from Primal Groudon and 2 unboosted Double-Edges from Mega Salamence but leaves Arceus-Dragon outsped by Mega Lucario and max Speed Rayquaza, which Arceus-Dragon needs to be faster than to effectively check.
* 64 EVs in Special Attack instead of Defense leaves Arceus-Dragon less solid vs Mega Salamence but gives a much greater chance of 2hkoing standard Rock Polish Primal Groudon from full health, and nearly guarantees the 2HKO after Stealth Rock.
* Dragonium Z with Spacial Rend or Draco Meteor means that another Z-move user cannot be run and offers lower consistent damage than Draco Plate with Judgment but offers a potentially useful one-time burst of damage. Devastating Drake followed up by Spacial Rend or Draco Meteor 2HKOs offensive Primal Groudon, which Judgment may fail to do. With a bit of special attack investment and chip from Stealth Rock, Devastating Drake followed by Draco Meteor can 2HKO Gothitelle switching in, while Spacial Rend's higher critical hit chance can help disrupt a trapping attempt.
* A physically offensive set of Swords Dance / Outrage / Earthquake / Iron Tail with Dragonium Z is outclassed by Arceus or Arceus-Ground. Arceus-Ground has better 2-move coverage letting it run options like Substitute to defeat Celesteela and protect from status, while EKiller has STAB ExtremeSpeed and can hold items allowing it to bypass many typical checks, such as Chople Berry for Marshadow.

Checks and Counters
===================

**Fairy-types** Xerneas, Arceus-Fairy, Magearna and Mega Diancie are immune to Judgment, aren't threatened by Will-O-Wisp or Fire Blast with the exception of Magearna for the latter, and threaten with super effective STAB. They can set up Stealth Rock, stat boosts or remove status from their team in the turn they force Arceus-Dragon out.

**Gothitelle** Gothitelle traps and easily removes Arceus-Dragon with PP stall or sets up Calm Mind, only fearing a chain of critical hits. Without a pursuit user, Arceus-Dragon can't stay in for a single turn if it doesnt wanna get trapped, if it manages to safely switch in at all due to the threat of a double switch into Gothitelle.

**Ho-Oh** Ho-Oh's typing, bulk and Regenerator let it take anything Arceus-Dragon typically carries and cripple Arceus-Dragon in return with Toxic before firing off powerful Brave Birds.

**Primal Kyogre** Primal Kyogre hits Arceus-Dragon super effectively with Ice Beam or cripples it with Toxic while tanking Judgment and not caring about any Fire-type moves Arceus-Dragon carries. However, Arceus-Dragon can use its resistances to Water and Electric to switch into Primal Kyogre before pivoting out to a more appropriate check.

**Chansey and Blissey** Both Chansey and Blissey fear nothing from special sets of Arceus-Dragon and inflict status or support their team in return.

**Necrozma-DM** Specially defensive sets of Necrozma-DM easily stall out Fire Blast, while retaliating with Toxic and Stealth Rock.

**Super-effective coverage** Dragon-type moves on Rayquaza, Zygarde-C and Salamence can heavily damage or OHKO Arceus-Dragon. Dragon Tail on Primal Groudon messes with Arceus-Dragon too.

**Cloyster** Dragceus can't Defog lead vs Cloyster's hazards or it sets up and OHKOs it.

**Faster Dragons and Dialga** Nagadanel and scarf users can OHKO if they get in safely, whilst Dialga can tank Judgment and OHKO with Meteor, allowing it to get Stealth Rock up against Arceus-Dragon.

**Status** Toxic cuts into Arceus-Dragon's longevity, means it can't stay in for too long even against stuff it would check otherwise like Stealth Rock Primal Groudon, and may force it to Recover defensively when it would rather Defog or act proactively. Paralysis from Thunder Wave or Glare can leave Arceus-Dragon it gets outsped by threats it needs to be faster than to check such as Swords Dance Primal Groudon.
 

ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
* Maximum Speed investment is a possible option that allows it to at worst speed tie with other Arceus and max speed Mega Salamence, giving it a chance to burn non-ExtremeSpeed Swords Dance Arceus before it can attack as well as KO Mega Salamence before it can 2HKO with Double-Edge.
Only Ekiller runs Extreme Speed in their main set, just mentioning Swords Dance Arceus formes are fine. Also, only Jolly MMence can outspeed a 356 speed Dragceus, add Jolly before Mega Salamence mention.

Move the last 2 bullet points of Set Details and place them under the first point.

Talk about Status crippling in Usage Tips since it's one of the best ways to bring down support Arceus formes.

Move up the Status point in C&C by 2 places.

Everthing else is good, well written!

QC 2/3
 

Eyan

sleep is the cousin of death
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
GP 1/2
[OVERVIEW]

* Arceus-Dragon can check many powerful threats in the Ubers tier such as Primal Groudon, Mega Salamence, (ac) and Mega Lucario due to a combination of high bulk, Speed, reliable recovery, a key resistance to Fire, a reliable Dragon-type STAB move, (ac) and access to status moves and offensive coverage.
* Though it faces heavy competition in from Arceus-Water, another support Arceus forme that does most of what Arceus-Dragon does while having a better defensive typing, it differentiates itself with the ability to damage both Primal Groudon and opposing Dragon-types with one moveslot.
* This lets it run Will-O-Wisp or Fire Blast to defeat opposing Steel-types such as offensive Necrozma-DM or and Ferrothorn, (rc) while retaining the ability to check Primal Groudon, check Dragon-types, (ac) and remove entry hazards.
* Being able to directly damage Primal Groudon for a decent amount with Judgment also lets it check Swords Dance Primal Groudon better than Arceus-Water. Against most mixed variants of Primal Groudon, it has a superior matchup than Arceus-Ground and Mega Salamence due to its Fire resistance and lack of a 4x Ice weakness, and it has maintains greater longevity than Giratina-O due to its access to Recover.
* Although it Arceus-Dragon can take most offensive attacks from Stealth Rock Primal Groudon, it is troubled by Toxic and Dragon-type coverage, limiting Arceus-Dragon's its ability to use Defog against Primal Groudon.
* Arceus-Dragon is unable to keep Stealth Rock off the field against other common Stealth Rock setters such as Necrozma-DM and Arceus-Fairy.
* Its defensive typing leaves it with common weaknesses to Fairy and Ice and gives it poor defensive synergy with other Dragon-types in the tier.
* Arceus-Dragon is crippled by Toxic, does not carry its own Toxic of its own, (ac) and does little damage to bulky foes with Judgment, leaving it helpless against bulkier foes such as Ho-Oh and opposing support Arceus formes.
* Like most support Arceus formes, Arceus-Dragon is trapped by Gothitelle.


[SET]
name: Support
move 1: Defog
move 2: Recover
move 3: Judgment
move 4: Will-O-Wisp / Fire Blast
item: Draco Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

* Defog allows Arceus-Dragon to support its team by removing entry hazards.
* Recover keeps Arceus-Dragon healthy so it can remove hazards and check threats throughout the match.
* Judgment is a decently powerful STAB attack and Arceus-Dragon's main method of punishing the Pokemon it checks. It deals a solid chunk of damage to Primal Groudon, 2HKOing or 3HKOing offensive variants, and OHKOing most Mega Salamence, Rayquaza, (ac) and offensive Zygarde-C.
* Will-O-Wisp cripples non-fire non-Fire-type physical attackers, notably allowing it Arceus-Dragon to check offensive Necrozma-DM and Mega Lucario. It also chips at defensive Steel-types and Fairy-types, which take Judgment with ease.
* Fire Blast deals upwards of 70% to Ferrothorn, can OHKO Mega Lucario, (ac) and allows Arceus-Dragon to stand up to most other Steel-types in the tier. However, it cannot 2HKO offensive variants of Necrozma-DM, (ac) and specially defensive variants easily stall out Fire Blast.


Set Details
========

* Draco Plate grants Arceus-Dragon its typing and turns Judgment into a Dragon-type move.
* 192 Speed EVs with a Timid nature allows Arceus-Dragon to outspeed Mega Lucario so it can cripple it with a burn or KO it with Fire Blast before it can attack. It also outspeeds Adamant Mega Salamence, (rc) and all unboosted variants of Primal Groudon, Rayquaza, (ac) and Yveltal.
* Maximum HP investment grants the most mixed bulk, allowing Arceus-Dragon to take on as many offensive threats as possible.
* The rest of the EVs are placed in Defense to take physical attacks better.
* Maximum Speed investment is a possible option that allows it to at worst Speed tie with other Arceus and max Speed Mega Salamence, giving it a chance to burn Swords Dance Arceus before it can attack as well as KO Jolly Mega Salamence before it can 2HKO with Double-Edge.

Usage Tips
========

* Switch Arceus-Dragon into the Pokemon it checks, such as Primal Groudon and Mega Salamence, to either Defog their entry hazards, force them to switch out, or damage them as they attempt to attack or set up further.
* Use Defog when you want to remove entry hazards and won't be heavily punished for using the turn to do so. Defog may not be best option if the opponent has a Stealth Rock setter that can switch back in on Arceus-Dragon to set it again. Defog should not be used if Stealth Rock is up on both sides and the benefits of keeping Stealth Rock up on your opponent's side outweighs the benefits of removing Stealth Rock from your own.
* Use Recover throughout the match to stay healthy enough to check what it needs to check.
* Use Judgment to damage the Pokemon it checks, (rc) or simply if there is nothing better to do.
* Use Will-O-Wisp to cripple physical attackers that aren't Fire-type.
* Attack Steel-types with Fire Blast, but be wary that Ferrothorn can scout for Fire Blast with Protect. Note that Fire Blast often will not be sufficient to stop offensive Necrozma-DM from setting up by itself, (rc) and will hardly threaten specially defensive variants.
* Be wary of letting Arceus-Dragon be afflicted by Toxic, as it this will greatly cut into its longevity, (ac) and Arceus-Dragon cannot use Toxic on foes in return. Allowing Arceus-Dragon to take a Toxic becomes a much easier decision if Arceus-Dragon it has a cleric on its team.
* If preserving Arceus-Dragon is necessary to check threats on your opponent's team or for Defogging later in the match, switch it out into an appropriate teammate when faced with an opposing Pokemon it can't threaten.

Team Options
========

* Checks to Fairy-types are absolutely required. Examples include Steel-types, Fire-types, (ac) and Poison-types such as Necrozma-DM Dusk Mane, Primal Groudon, (ac) and Mega Gengar. Mega Gengar can also use Hex to take advantage of Arceus-Dragon spreading burns.
* As Ho-Oh fears nothing from this set, checks and switch-ins (add hyphen) to Ho-Oh such as Primal Kyogre, Tyranitar, and Mega Diancie or lures such as Stone Edge Necrozma-DM are necessary with Arceus-Dragon. Strong Stealth Rock setters and anti-Defog support such as Primal Groudon and Gothitelle respectively also help immensely against Ho-Oh. Gothitelle can also aid Arceus-Dragon against opposing support Pokemon such as opposing Arceus and defensive Steel-types if Arceus Dragon lacks Fire Blast.
* Pursuit support from Marshadow, Tyranitar, (ac) and Alolan Muk greatly helps against Gothitelle.
* Clerics such as Aromatherapy Xerneas and Heal Bell Magearna, (rc) and Toxic absorbers such as RestTalk Primal Kyogre, Steel-types, (ac) and Poison-types are heavily appreciated, (ac) as Arceus-Dragon is vulnerable to status.
* Switch-ins (add hyphen) to Dragon-type moves and Ice-type moves such as Steel-types, Fairy-types, (ac) and Water-types are also good teammates.
* Pokemon such as Primal Kyogre that have troubles against Ferrothorn heavily appreciate Arceus-Dragon luring it with Fire Blast.
* Similarly, Arceus-Dragon makes a great teammate to Pokemon that are weak to Stealth Rock or threats that Arceus-Dragon checks. Such possible teammates include Ho-Oh, Xerneas, (ac) and Ferrothorn.
* Physical wallbreakers such as Bulk Up Marshadow, Swords Dance Primal Groudon, and Ultra Necrozma can break through walls and specially bulky tanks that Arceus-Dragon cannot threaten.
* A secondary Defogger such as Defog Ho-Oh can help vs versus Stealth Rock setters that Arceus-Dragon struggles with, such as Toxic Primal Groudon, specially defensive Necrozma-DM, and Arceus-Fairy.

[STRATEGY COMMENTS]
Other Options
=============

* Overheat instead of Fire Blast can be run for more damage and higher accuracy at the cost of consistent damage, notably guaranteeing the OHKO on Mega Lucario if it hits.
* Refresh over Will-O-Wisp or Fire Blast can allow Arceus-Dragon to completely wall Toxic Primal Groudon and Ho-Oh, (rc) but gives it no way to punish opposing Steel-types.
* Toxic can cripple Ho-Oh, most Fairy-types, (ac) and support Arceus formes, but running Toxic leaves Arceus-Dragon deadweight against Steel-types as well as completely outclassed by Arceus-Water, (ac) as Arceus-Dragon's the former'sniche over Arceus-Water is that it has the room to run Will-O-Wisp or Fire Blast while still Defogging and checking Primal Groudon and Salamence.
* A slower EV spread with more investment in Defense and a Bold nature such as 252 HP / 132 Def / 124 Spe could be run to survive a +2 Precipice Blades from Primal Groudon and 2 two unboosted Double-Edges from Mega Salamence but leaves Arceus-Dragon outsped by Mega Lucario and max Speed Rayquaza, which Arceus-Dragon needs to be faster than to effectively check.
* 64 EVs in Special Attack instead of Defense leaves Arceus-Dragon less solid vs versus Mega Salamence but gives a much greater chance of 2hkoing 2HKOing standard Rock Polish Primal Groudon from full health, (rc) and nearly guarantees the 2HKO after Stealth Rock.
* Dragonium Z with Spacial Rend or Draco Meteor means that another Z-Move user cannot be run and offers provides (repetition) lower consistent damage than Draco Plate with Judgment but offers a potentially useful one-time burst of damage in Devastating Drake. Devastating Drake followed up by Spacial Rend or Draco Meteor 2HKOes offensive Primal Groudon, which Judgment may fail to do. With a bit of Special Attack investment and chip damage from Stealth Rock, Devastating Drake followed by Draco Meteor can 2HKO Gothitelle that's switching in, while Spacial Rend's higher critical hit chance can help disrupt a trapping attempt.
* A physically offensive set of Swords Dance / Outrage / Earthquake / Iron Tail with Dragonium Z is outclassed by Arceus or Arceus-Ground.; (period->semicolon) Arceus-Ground has better 2-move two-move coverage, (ac) letting it run options like Substitute to defeat Celesteela and protect it from status, while EKiller Extreme Killer Arceus (Extreme Killer is the accepted name) has STAB ExtremeSpeed and can hold other items, (ac) allowing it to bypass many typical checks, such as Chople Berry for Marshadow.

Checks and Counters
===================

**Fairy-types** Xerneas, Arceus-Fairy, Magearna, (ac) and Mega Diancie are immune to Judgment, aren't threatened by Will-O-Wisp or Fire Blast with the exception of Magearna for the latter, and threaten Arceus-Dragon with their super effective STAB attacks. They can set up Stealth Rock, set up stat boosts, (ac) or remove status from their team in the turn they force Arceus-Dragon out.

**Gothitelle** Gothitelle traps and easily removes Arceus-Dragon from play with through PP stalling or sets setting up Calm Mind, only fearing a chain of critical hits. Without a Pursuit user as a teammate, Arceus-Dragon can't stay in for a single turn if it doesn't (add apostrophe) want to get trapped, if provided it manages to safely switch in at all due to the threat of a double switch into Gothitelle.

**Ho-Oh** Ho-Oh's typing, bulk, (ac) and Regenerator ability let it take anything Arceus-Dragon typically carries and cripple Arceus-Dragon in return it with Toxic before firing off powerful Brave Birds.

**Primal Kyogre** Primal Kyogre hits Arceus-Dragon super effectively with Ice Beam or cripples it with Toxic while tanking Judgment and not caring about any Fire-type moves Arceus-Dragon carries. However, Arceus-Dragon can use its resistances to Water and Electric to switch into Primal Kyogre before pivoting out to a more appropriate check.

**Chansey and Blissey** Both Chansey and Blissey fear nothing from special sets of Arceus-Dragon and inflict status or support their team in return.

**Necrozma-DM** Specially defensive sets of Necrozma-DM easily stall out Fire Blast, (rc) while retaliating with Toxic and Stealth Rock. Due to Toxic damage, Arceus-Dragon cannot stay in and Defog to remove Stealth Rock.

**Super-effective Effective Coverage** Dragon-type moves on Rayquaza, Zygarde-C, (ac) and Salamence can heavily damage or OHKO Arceus-Dragon. Dragon Tail on Primal Groudon messes with Arceus-Dragon by forcing it out whilst dealing considerable damage, while Dragon Pulse can 2HKO it.

**Status** Toxic cuts into Arceus-Dragon's longevity, which means it can't stay in for too long even against threats it would check otherwise like Stealth Rock Primal Groudon, and may force it to Recover defensively when it would rather Defog or act proactively. Paralysis from Thunder Wave or Glare can leave Arceus-Dragon it gets outsped by threats it needs to be faster than to check such as Swords Dance Primal Groudon.

**Cloyster** Arceus-Dragon can't lead vs versus Cloyster to Defog its entry hazards, (ac) as it Cloyster can set up and OHKO it.

**Faster Dragons Dragon-types and Dialga** Nagadanel and Choice Scarf users can OHKO Arceus-Dragon if they switch in safely, whilst Dialga can tank Judgment and OHKO it with Draco Meteor, allowing it to get Stealth Rock up against Arceus-Dragon.

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Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* Arceus-Dragon can check many powerful threats in the Ubers tier such as Primal Groudon, Mega Salamence, and Mega Lucario due to a combination of high bulk, Speed, reliable recovery, a key resistance to Fire, a reliable Dragon-type STAB move, and access to status moves and offensive coverage.
* Though it faces heavy competition from Arceus-Water, another support Arceus forme that does most of what Arceus-Dragon does while having a better defensive typing, it differentiates itself with the ability to damage both Primal Groudon and opposing Dragon-types with one move.
* This lets it run Will-O-Wisp or Fire Blast to defeat opposing Steel-types such as offensive Necrozma-DM and Ferrothorn while retaining the ability to check Primal Groudon, check Dragon-types, and remove entry hazards.
* Being able to directly damage Primal Groudon for a decent amount with Judgment also lets it check Swords Dance Primal Groudon better than Arceus-Water. Against most mixed variants of Primal Groudon, it has a superior matchup than Arceus-Ground and Mega Salamence due to its Fire resistance and lack of a 4x Ice weakness, and it has greater longevity than Giratina-O due to its access to Recover.
* Although Arceus-Dragon can take most offensive attacks from Stealth Rock Primal Groudon, it is troubled by Toxic and Dragon-type coverage, limiting its ability to use Defog against Primal Groudon.
* Arceus-Dragon is unable to keep Stealth Rock off the field against other common Stealth Rock setters such as Necrozma-DM and Arceus-Fairy.
* Its defensive typing leaves it with common weaknesses to Fairy and Ice and gives it poor defensive synergy with other Dragon-types in the tier.
* Arceus-Dragon is crippled by Toxic, does not carry Toxic of its own, and does little damage to bulky foes with Judgment, leaving it helpless against bulkier foes such as Ho-Oh and opposing support Arceus formes.
* Like most support Arceus formes, Arceus-Dragon is trapped by Gothitelle.

[SET]
name: Support
move 1: Defog
move 2: Recover
move 3: Judgment
move 4: Will-O-Wisp / Fire Blast
item: Draco Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

* Defog allows Arceus-Dragon to support its team by removing entry hazards.
* Recover keeps Arceus-Dragon healthy so it can remove hazards and check threats throughout the match.
* Judgment is a decently powerful STAB attack and Arceus-Dragon's main method of punishing the Pokemon it checks. It deals a solid chunk of damage to Primal Groudon, 2HKOing or 3HKOing offensive variants, and OHKOing OHKOes (this isn't referring to Groudon anymore) most Mega Salamence, Rayquaza, and offensive Zygarde-C.
* Will-O-Wisp cripples non-Fire-(AH)type physical attackers, notably allowing it to check offensive Necrozma-DM and Mega Lucario. It also chips at defensive Steel- and Fairy-types, which take Judgment with ease.
* Fire Blast deals upwards of 70% to Ferrothorn, can OHKO Mega Lucario, and allows Arceus-Dragon to stand up to most other Steel-types in the tier. However, it cannot 2HKO offensive variants of Necrozma-DM, and specially defensive variants easily stall out Fire Blast.


Set Details
========

* Draco Plate grants Arceus-Dragon its typing and turns Judgment into a Dragon-type move.
* 192 Speed EVs with a Timid nature allows allow Arceus-Dragon to outspeed Mega Lucario so it can cripple it with a burn or KO it with FIre Blast before it can attack. It Arceus-Dragon also outspeeds Adamant Mega Salamence and all unboosted variants of Primal Groudon, Rayquaza, and Yveltal.
* Maximum HP investment grants the most mixed bulk (saying just "bulk" implies mixed), allowing Arceus-Dragon to take on as many offensive threats as possible.
* The rest of the EVs are placed in Defense to take physical attacks better.
* Maximum Speed investment is a possible option that allows it Arceus-Dragon to at worst Speed tie with other Arceus formes and maximum Speed Mega Salamence, giving it a chance to burn Swords Dance Arceus before it can attack as well as KO Jolly Mega Salamence before it can 2HKO with Double-Edge.

Usage Tips
========

* Switch Arceus-Dragon into the Pokemon it checks, such as Primal Groudon and Mega Salamence, to either Defog their entry hazards, force them to switch out, or damage them as they attempt to attack or set up further.
* Use Defog when you want to remove entry hazards and won't be heavily punished for using the turn to do so. Defog may not be best option if the opponent has a Stealth Rock setter that can switch back in on Arceus-Dragon to set it again. Defog should not be used if Stealth Rock is up on both sides and the benefits of keeping Stealth Rock up on your opponent's side outweighs the benefits of removing Stealth Rock from your own.
* Use Recover throughout the match to stay healthy enough to check what it needs to check.
* Use Judgment to damage the Pokemon it checks or simply if there is nothing better to do.
* Use Will-O-Wisp to cripple physical attackers that aren't Fire-type.
* Attack Steel-types with Fire Blast, but be wary that Ferrothorn can scout for Fire Blast with Protect. Note that Fire Blast often will not be sufficient to stop offensive Necrozma-DM from setting up by itself and will hardly threaten specially defensive variants.
* Be wary of letting Arceus-Dragon be afflicted by Toxic, as this will greatly cut into its longevity and Arceus-Dragon cannot use Toxic on foes in return. Allowing Arceus-Dragon to take a Toxic becomes a much easier decision if it has a cleric on its team.
* If preserving Arceus-Dragon is necessary to check threats on your opponent's team or for Defogging using Defog later in the match, switch it out into an appropriate teammate when faced with an opposing Pokemon it can't threaten.

Team Options
========

* Checks to Fairy-types are absolutely required. Examples include Steel-, Fire-,(AC) and Poison-types such as Necrozma-DM, Primal Groudon, and Mega Gengar. Mega Gengar can also use Hex to take advantage of Arceus-Dragon spreading burns.
* As Ho-Oh fears nothing from this set, checks and switch-ins to Ho-Oh such as Primal Kyogre, Tyranitar, and Mega Diancie or lures such as Stone Edge Necrozma-DM are necessary with Arceus-Dragon. Strong Stealth Rock setters and anti-Defog support such as Primal Groudon and Gothitelle,(AC) respectively,(AC) also help immensely against Ho-Oh. Gothitelle can also aid Arceus-Dragon against opposing support Pokemon such as opposing Arceus formes and defensive Steel-types if Arceus Dragon lacks Fire Blast.
* Pursuit support from Marshadow, Tyranitar, and Alolan Muk greatly helps against Gothitelle.
* Clerics such as Aromatherapy Xerneas and Heal Bell Magearna and Toxic absorbers such as RestTalk Primal Kyogre, Steel-types, and Poison-types are heavily appreciated,(AC) as Arceus-Dragon is vulnerable to status.
* Switch-ins to Dragon- and Ice-type moves such as Steel-, Fairy-, and Water-types are also good teammates.
* Pokemon such as Primal Kyogre that have troubles trouble against Ferrothorn heavily appreciate Arceus-Dragon luring it with Fire Blast.
* Similarly, Arceus-Dragon makes a great teammate to Pokemon that are weak to Stealth Rock or threats that Arceus-Dragon checks. Such possible teammates include Ho-Oh, Xerneas, and Ferrothorn.
* Physical wallbreakers such as Bulk Up Marshadow, Swords Dance Primal Groudon, and Ultra Necrozma can break through walls and specially bulky tanks that Arceus-Dragon cannot threaten.
* A secondary Defogger such as Defog Ho-Oh can help versus Stealth Rock setters that Arceus-Dragon struggles with, such as Toxic Primal Groudon, specially defensive Necrozma-DM, and Arceus-Fairy.

[STRATEGY COMMENTS]
Other Options
=============

* Overheat instead of Fire Blast can be run for more damage and higher accuracy at the cost of consistent damage, notably guaranteeing the OHKO on Mega Lucario if it hits.
* Refresh over Will-O-Wisp or Fire Blast can allow Arceus-Dragon to completely wall Toxic Primal Groudon and Ho-Oh,(RC) but gives it no way to punish opposing Steel-types.
* Toxic can cripple Ho-Oh, most Fairy-types, and support Arceus formes, but running Toxic leaves Arceus-Dragon deadweight against Steel-types as well as completely outclassed by Arceus-Water, as the former's Arceus-Dragon's niche is that it has the room to run Will-O-Wisp or Fire Blast while still Defogging using Defog and checking Primal Groudon and Salamence.
* A slower EV spread with more investment in Defense and a Bold nature such as 252 HP / 132 Def / 124 Spe could be run to survive a +2 Precipice Blades from Primal Groudon and two unboosted Double-Edges from Mega Salamence but leaves Arceus-Dragon outsped by Mega Lucario and maximum Speed Rayquaza, which Arceus-Dragon needs to be faster than to effectively check.
* 64 EVs in Special Attack instead of Defense leaves Arceus-Dragon less solid vs versus Mega Salamence but gives it a much greater chance of at 2HKOing standard Rock Polish Primal Groudon from full health and nearly guarantees the 2HKO after Stealth Rock.
* Dragonium Z with Spacial Rend or Draco Meteor means that another Z-Move user cannot be run and provides lower consistent damage than Draco Plate with Judgment but offers a potentially useful one-time burst of damage in Devastating Drake. Devastating Drake followed up by Spacial Rend or Draco Meteor 2HKOes offensive Primal Groudon, which Judgment may fail to do. With a bit of Special Attack investment and chip damage from Stealth Rock, Devastating Drake followed by Draco Meteor can 2HKO Gothitelle switching in, while Spacial Rend's higher critical hit chance can help disrupt a trapping attempt.
* A physically offensive set of Swords Dance / Outrage / Earthquake / Iron Tail with Dragonium Z is outclassed by Arceus or and Arceus-Ground; Arceus-Ground has better two-move coverage, letting it run options like Substitute to defeat Celesteela and protect it from status, while Extreme Killer Arceus has STAB Extreme Speed and can hold other items, allowing it to bypass many typical checks, such as Chople Berry for Marshadow.

Checks and Counters
===================

**Fairy-types**:(colon) Xerneas, Arceus-Fairy, Magearna, and Mega Diancie are immune to Judgment, aren't threatened by Will-O-Wisp or Fire Blast with the exception of Magearna for the latter, and threaten Arceus-Dragon with their super effective STAB attacks. They can set up Stealth Rock, set up stat boosts, or remove status from their team in the turn they force Arceus-Dragon out.

**Gothitelle**:(colon) Gothitelle traps and easily removes Arceus-Dragon from play with by PP stalling or setting up Calm Mind, only fearing a chain of critical hits. Without a Pursuit user as a teammate, Arceus-Dragon can't stay in for a single turn if it doesn't want to get trapped, provided it manages to safely switch in at all due to the threat of a double switch into Gothitelle.

**Ho-Oh**:(colon) Ho-Oh's typing, bulk,(AC) and Regenerator let it take anything Arceus-Dragon typically carries and cripple it in return with Toxic before firing off powerful Brave Birds.

**Primal Kyogre**:(colon) Primal Kyogre hits Arceus-Dragon super effectively with Ice Beam or cripples it with Toxic while tanking Judgment and not caring about any Fire-type moves Arceus-Dragon carries. However, Arceus-Dragon can use its resistances to Water and Electric to switch into Primal Kyogre before pivoting out to a more appropriate check.

**Chansey and Blissey**:(colon) Both Chansey and Blissey fear nothing from special sets of Arceus-Dragon and inflict status or support their team in return.

**Necrozma-DM**:(colon) Specially defensive sets of Necrozma-DM easily stall out Fire Blast while retaliating with Toxic and Stealth Rock. Due to Toxic damage, Arceus-Dragon cannot stay in and use Defog to remove Stealth Rock.

**Super-(RH)Effective Coverage**:(colon) Dragon-type moves on Rayquaza, Zygarde-C, and Salamence can heavily damage or OHKO Arceus-Dragon. Dragon Tail on Primal Groudon messes with Arceus-Dragon by forcing it out whilst while dealing considerable damage, while Dragon Pulse can 2HKO.

**Status**:(colon) Toxic cuts into Arceus-Dragon's longevity, which means it can't stay in for too long even against threats it would check otherwise like Stealth Rock Primal Groudon, and may force it to use Recover defensively when it would rather Defog or act proactively. Paralysis from Thunder Wave or Glare can leave Arceus-Dragon outsped by threats it needs to be faster than to check such as Swords Dance Primal Groudon.

**Cloyster**:(colon) Arceus-Dragon can't lead versus Cloyster to Defog its entry hazards,(AC) as it can set up and OHKO it.

**Faster Dragon-types and Dialga** Nagadanel and Choice Scarf users can OHKO Arceus-Dragon if they switch in safely, whilst while Dialga can tank Judgment and OHKO it with Draco Meteor, allowing it to get Stealth Rock up against Arceus-Dragon.
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