I'm just gonna dump a couple of sets that I've been using on a team of mine that I've kind of fallen in love with, and I personally believe they are some great creative sets.
Staraptor @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Brave Bird
- U-turn
- Double-Edge
- Close Combat
I've been using this Staraptor set after searching for something that could better use Magic Guard + Recoil moves. Brave Bird and Double Edge are both brutally powerful stab moves with no downside, and the ability to U-turn in and out with impunity is amazing against bulkier teams. Immunity to Life Orb recoil, Double Edge + Brave Bird recoil, and hazard/leech seed/toxic damage make this a very nice reliable mon. Adamant allows you to wallbreak better against the likes of Suicune, but Timid lets you tie with opposing base 100s.
Deoxys-Defense @ Mental Herb
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Spikes
- Taunt
This set is, in my opinion, the best lead available in AAA. Mental Herb lets you Taunt Prankster mons and end up on top, and Mold Breaker lets you break through Magic Bounce or even Volt Absorb for Thunder Wave. Basically, you lead off with this, outspeed pretty much every lead, Thunder Wave or Taunt it, and then just set up layers of hazards and paralyze everything they try to bring out. Max speed is amazing on this set, letting you outpace the majority of the defensive mons in the metagame.
Thundurus-Therian (M) @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Electroweb
- Hidden Power [Flying]
- Incinerate
A variant on the more standard SF LO Nasty Plot set, this set gives up a little bit of power for reliable coverage in different types, as well as a neat primary stab in Electroweb which lowers speed. The powerful Electric, Flying, and Fire coverage give it a bit of a different niche, being able to beat even Volt Absorb variants of Skarmory, as well as still retaining quite a bit of sweeping power regardless.
Staraptor @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Brave Bird
- U-turn
- Double-Edge
- Close Combat
I've been using this Staraptor set after searching for something that could better use Magic Guard + Recoil moves. Brave Bird and Double Edge are both brutally powerful stab moves with no downside, and the ability to U-turn in and out with impunity is amazing against bulkier teams. Immunity to Life Orb recoil, Double Edge + Brave Bird recoil, and hazard/leech seed/toxic damage make this a very nice reliable mon. Adamant allows you to wallbreak better against the likes of Suicune, but Timid lets you tie with opposing base 100s.
Deoxys-Defense @ Mental Herb
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Spikes
- Taunt
This set is, in my opinion, the best lead available in AAA. Mental Herb lets you Taunt Prankster mons and end up on top, and Mold Breaker lets you break through Magic Bounce or even Volt Absorb for Thunder Wave. Basically, you lead off with this, outspeed pretty much every lead, Thunder Wave or Taunt it, and then just set up layers of hazards and paralyze everything they try to bring out. Max speed is amazing on this set, letting you outpace the majority of the defensive mons in the metagame.
Thundurus-Therian (M) @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Electroweb
- Hidden Power [Flying]
- Incinerate
A variant on the more standard SF LO Nasty Plot set, this set gives up a little bit of power for reliable coverage in different types, as well as a neat primary stab in Electroweb which lowers speed. The powerful Electric, Flying, and Fire coverage give it a bit of a different niche, being able to beat even Volt Absorb variants of Skarmory, as well as still retaining quite a bit of sweeping power regardless.