We'll explain that in a bit.
The Brewery
Lets Explain:
Vodka (Floatzel) (M) @ Choice Band
Ability: Water Veil
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Waterfall
- Ice Punch
- Frustration
So we started with Banded Floatzel. With great speed and solid attack, this thing punches holes in a lot of PU teams. Jet gives us a solid answer to SD Monferno. Waterfall is pretty spammable. Banded Ice Punch is solid coverage, able to put holes in Flying and Grass types like Roselia, Cacturne, Dodrio, and Altaria. Frustration is here for neutral coverage. It was Crunch before but it didn't get clicked like...ever. I haven't tested Frustration yet so who knows? It might get swapped out for Switheroo.
Cider (Roselia) (F) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
Okay, so here's where the theme starts to kick in. Floatzel struggles against Water, Electric, and Grass types namely Gourgeist, Lumineon, Raichu, and so on. Roselia fit the role for the grass mon for the job because of one one thing: Toxic Spikes. With Toxic Spikes up, It helps Floatzel break through fatter mons mid to late game while also just whittling opposing teams that do not have hazard control. Its a standard set, but it pairs so well.
Whiskey (Armaldo) (M) @ Leftovers
Ability: Battle Armor
Shiny: Yes
EVs: 240 HP / 224 SpD / 44 Spe
Careful Nature
- Rock Blast
- Knock Off
- Rapid Spin
- Stealth Rock
Speaking of hazard control, we needed some ourselves. Also, we got handled pretty nicely by Rotom- Frost and Rotom- Fan. We figured Armaldo would be a good fit for the team so far, being pretty bulky already and boasting a nice 125 base attack to make it not just dead weight. Rock Blast is for sashes and Sturdies if we decide to lead with Armaldo. Knock Off is good utility for getting rid of scarfs and Life Orbs if Armaldo can tank the hit. Then Spin and rocks for hazards and removal.
Rum (Dusknoir) (M) @ Leftovers
Ability: Frisk
EVs: 248 HP / 52 Atk / 164 SpD / 44 Spe
Careful Nature
- Shadow Sneak
- Will-O-Wisp
- Thunder Punch
- Pursuit
Okay so we need hazards to function well. Also, we struggled with Life Orb Zebstrika, Scarf Mr. Mime, and Metang. Insert Dusknoir. This set has enough attack to 2HKO Scarf Mime with Sneak while its unable to do much in return. It also Pursuits Zebstrika and has enough speed to outspeed and burn Metang. We originally had Pain Split on the set but it was pretty lackluster in performance. We struggles with flying types namely Swanna so we swapped Pain Split for Thunder Punch.
Tequila (Monferno) (M) @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
So the team needed some more offense. With the hazards whittling teams down, Monferno fit here as a solid powerful attacker. +2 Mach punch can clean up a ton of mons in the tier after they've dealt with rocks and poison damage. Monferno is really here to handle the threats that Floatzel cannot deal will too well. It also makes this team have so much priority.
Beer Me (Rotom-Frost) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
We lost to opposing Floatzels as well as fast scarf mons. Also Flying spam puts a hole in the team as our flying resist was...Armaldo? Rotom Frost gives us an offensive approach to handling these issues. Rotom- Frost's Bolt-Beam coverage was perfect to throw in here, as it hits a ton of mons for strong neutral damage. Trick gives us the option of locking a threat into one move to make it more managable as well as making walls struggle.
Threats
- Grounded Poison Types like Muk and Arbok. They remove t spikes and set up pretty freely
- Flying Spam. Through we have Rotom-F, it takes a ton of damage and slowly stops becoming a check.
- Clefairy. Calm Mind Clefairy has been giving me some issues as our answer to it is critting sludge bomb with Roselia.
I got only a few replays because I didn't orginally want to make an RMT of this, but here are a few. These battles were during the testing stages, so not all the sets are 100% the same. Most of the changes were to Dusknoir and Floatzel anyways.
http://replay.pokemonshowdown.com/pu-449154517
http://replay.pokemonshowdown.com/pu-448521590
Must be fun to run into your exact team!
http://replay.pokemonshowdown.com/pu-448981694
http://replay.pokemonshowdown.com/pu-449154517
http://replay.pokemonshowdown.com/pu-448521590
Must be fun to run into your exact team!
http://replay.pokemonshowdown.com/pu-448981694
Vodka (Floatzel) (M) @ Choice Band
Ability: Water Veil
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Waterfall
- Ice Punch
- Frustration
Cider (Roselia) (F) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
Whiskey (Armaldo) (M) @ Leftovers
Ability: Battle Armor
Shiny: Yes
EVs: 240 HP / 224 SpD / 44 Spe
Careful Nature
- Rock Blast
- Knock Off
- Rapid Spin
- Stealth Rock
Rum (Dusknoir) (M) @ Leftovers
Ability: Frisk
EVs: 248 HP / 52 Atk / 164 SpD / 44 Spe
Careful Nature
- Shadow Sneak
- Will-O-Wisp
- Thunder Punch
- Pursuit
Tequila (Monferno) (M) @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
Beer Me (Rotom-Frost) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
Ability: Water Veil
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Waterfall
- Ice Punch
- Frustration
Cider (Roselia) (F) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
Whiskey (Armaldo) (M) @ Leftovers
Ability: Battle Armor
Shiny: Yes
EVs: 240 HP / 224 SpD / 44 Spe
Careful Nature
- Rock Blast
- Knock Off
- Rapid Spin
- Stealth Rock
Rum (Dusknoir) (M) @ Leftovers
Ability: Frisk
EVs: 248 HP / 52 Atk / 164 SpD / 44 Spe
Careful Nature
- Shadow Sneak
- Will-O-Wisp
- Thunder Punch
- Pursuit
Tequila (Monferno) (M) @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
Beer Me (Rotom-Frost) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
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