Accuracy and Evasion Modifiers

X-Act

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As you know, the stat modifiers for Attack, Defense, Speed, Special Attack and Special Defense are as follows:

If your modifier is +n, then your stat becomes (n+2) * Stat / 2.
If your modifier is -n, then your stat becomes 2 * Stat / (n+2).

Your modifier is always a number between -6 and +6.

Now, accuracy and evasion modifiers are similar, being numbers between -6 and +6, but they modify the stats differently!

For the accuracy modifier:

If your modifier is +n, then you hit (n+3) * 100 / 3 per cent of the time.
If your modifier is -n, then you hit 3 * 100 / (n+3) per cent of the time.

For the evasion modifier, this is basically reversed, of course:

If your modifier is +n, then you get hit 3 * 100 / (n+3) per cent of the time.
If your modifier is -n, then you gethit (n+3) * 100 / 3 per cent of the time.

Your modifier is a number between -6 and +6 here too.

I'm posting this since there seems to be a general misconception of how much is Double Team's evasion.

For example, a Pokemon that uses Double Team once has evasion modifier +1, so it gets hit 3 * 100 / (1+3) per cent of the time, or 75% of the time. If it uses Double Team again, it now gets hit 3 * 100 / (2+3) percent of the time, or 60%. If you use the same formulae as for the normal stat changes, you get 66.6% and 50%, which is wrong.
 
Perhaps a more comprehensive guide can be rolled in, explaining stat modifiers for attack and defense stats, as well as accuracy and evasion stats?
 

X-Act

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This shouldn't be a guide on its own, but rather incorporated into something larger.
 
I believe this is the guide you're looking for. It hasn't really been touched in a while, but it has the stat modifiers for every stat sans Critical Hits. It also has nothing on Tailwind, though. (Did we ever figure out where Tailwind modifies the Speed stat?)
 

chaos

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I remember Arseus was a good user. Anyway, that guide looks great and probably should get another lookthrough
 

chaos

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That guide has been moved to Project Backlog and this topic has been closed. If anyone wants to help revamp it, I suggest posting in that topic.
 

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