Introduction:
Hello everyone, welcome to my first RMT since only recently joining Smogon. I wanted to create a team that demonstrates the strength of Trick Room Dialga and slow PDon. This is a HO team that instead of relying on webs or hazard control, uses speed to shift momentum from your opponent to yourself. Much like any offense, this team relies on constant pressure. Generally the longer the match goes, the more likely you are to lose. However, Terrain Deo-A makes that job significantly easier in tandem with terrain. The idea of trick room and terrain came to my head as a joke, nonetheless after undergoing various changes I was able to have much success with this team on the ladder. Without further ado, here is the team in all its glory :)
Proof of Peak:
The Team
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Stealth Rock
- Defog
- Recover
Fairyceus is one of the best defoggers in the tier and the presence of Marshadow has made this mon that much better. In my lead spot I wanted something that could immediately get rocks up and keep them off the field. Excadrill immediately came to my mind as it fulfilled that role. By using Exca, I found myself having a lot of trouble with scarf Yveltal and replaced it for the standard 160/96+ supportceus set with defog and SR. Keeping rocks off is very important to keep Deo-A's sash and Lunala's Shadow Shield intact. Judgement and Toxic are interchangeable in my opinion. I have been running toxic as of late as it helps me beat down things such as Groudon, opposing supportceus. Running no attacks definitely leaves me vulnerable but I'm a lot comfortable using it as I have Shield Lunala to revenge if someone does set up on me.
Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Psychic
- Hidden Power [Fire]
Tapu Lele or Fairyceus are generally my choices of lead. I usually lead with Lele against things like Smeargle to get a taunt off as well as Terrain. This is timid Lele with taunt + 3 Attacks. Moonblast and Psychic are nice STABS and HP Fire allows me to hit Ferrothorn. Keeping Lele healthy or as a sack to get terrain up strictly depends on the opposing team. Sometimes I lead Lele to get terrain and double to Fairyceus to get rocks. The primary goal of this mon is to get terrain up for Deo-A. Not much else needs to be said.
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Ice Beam
- Dark Pulse
Nasty Plot Deoxys-A is one of the strongest things that the ubers tier has to offer. After running DeoSpam in AG, I realized that a team well-built around this mon really allows this thing to shine. I run Timid at the cost of a little power so I can outspeed Mewtwo-Y and some things after Rock Polish (slow dons). I feel that there aren't many things I miss out on a KO after one Nasty Plot that I should change to modest Deo. Sash is extremely important for getting off a Nasty Plot else you're better off with LO Boost + 3 Attacks.
Dialga @ Dragonium Z
Ability: Pressure
EVs: 200 HP / 28 Def / 252 SpA / 28 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Draco Meteor
- Trick Room
- Fire Blast
- Flash Cannon
Dialga is by far the star of this team. Trick Room Dialga is extremely underrated. Due to Trick Room, I can afford to run bulk while allows me to without a doubt get a Trick Room off. I don't necessarily know the ideal EVs for a bulky Dialga so if someone could please help me out down below, that'd be great lol. I run Quiet nature to hit hard as possible and the remaining EVs I simply split into 200/28/28. Dragonium Z allows me to break through certain mons after a Trick Room. Keeping Dialga healthy is nice if you can set up room and double out to P-Don. This way you can comeback and set it again. Flash Cannon for stab and Fire Blast for Ferro/Cele/Steelceus coverage.
252+ SpA Dialga Devastating Drake (195 BP) vs. 248 HP / 252+ SpD Groudon-Primal: 300-354 (74.4 - 87.8%) -- 6.3% chance to OHKO after Stealth Rock
252+ SpA Dialga Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Toxapex: 219-258 (72 - 84.8%) -- guaranteed 2HKO after Stealth Rock
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 88 HP / 108 Atk / 252 SpA / 60 SpD
Quiet Nature
IVs: 7 Spe
- Eruption
- Stone Edge
- Hidden Power [Ice]
- Precipice Blades
The best mon in the tier; which actually pains me a little to say as it's taken over the whale's throne. The spread allow me to live +2 Focus Blast from Xerneas after rocks guaranteed. I've probably changed this set more than anything and have really come to enjoy this set. I've tried Fire Blast/Eruption/HP Ice/Stone Edge and felt that Precipe was too important to give up. Ho-Oh is a little troubling and Stone Edge is something I refuse to give up. Running 5 Special attackers was also a little alarming so I gave SD Overheat a shot and simply found this particular set more effective. Eruption allows me to nuke anything in Trick Room, HP Ice for Zyg (if weakend), Precipe for things such as Pex and Edge for Ho-Oh. The only thing that gives this set trouble is Waterceus. 7 IV's allow me to outspeed base 65s without Trick Room. (Gothitelle running 171 speed) I've also opted for 252At/SpA and tried to handle Xern by other means which has been somewhat successful.
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Psyshock
- Toxic
With the introduction of Marshadow, Lunala fell from the little usage that it used to get to basically none. Trick Room elimnates priority and I needed a strong revenge killer. Shadow Shield is also very important for any panic situations. I found Xerneas to be a pain after and Psyshock in Terrain kills if you can get prior damage off. Lunala is a great cleaner and I click Moongeist 99% of the times anyway. I initially ran Focus Blast however I began to have a little trouble breaking fat mons like Waterceus. I swapped that out for Toxic and this allows me to pressure passive mons.
Conclusion:
Due to the way that this team plays, it is very important to have a plan as to how you will win. Recognizing how the opposing team is built can be very helpful. Establishing an end game and applying constant pressure is the optimal way to use this team. If Deo-A is threatening, get it in with terrain with sash intact as this mon can poke holes in a matter of one turn. Generally I find myself cleaning games with Dialga/P-Don. Like any team, this team has its flaws and sometimes it is troubling to win. Trick Room Terrain is not expected and the surprise itself can sometimes turn momentum around. I hope you all enjoy this.
Threatlist:
It's important to get chip damage/keep rocks off so Lunala or Sash Deo can revenge. Pdon can also eat one hit guaranteed.
This thing is threatening because you have to know what set it is and play accordingly. Rock Polish can be annoying but toxic can wear it down.
Celesteela Annoying mon to break and can wear down Pdon with Leech on the switch. Ferro is similar
Tyranitar Not common at all except on stall teams but my Deo set can't pressure this at all
This thing is tough to deal with. It either chips at Pdon with Ice Beam, breaks shielf, I give up a mon, or give Dialga 40%.
Lead drill is annoying as it prevents me from getting rocks and hinders my sash and shield. Usually best way is to only lead Lunala and kill it.
Refresh Calm Mind Arceus is tough to break due to the sheer lack of Sp Attackers
Banded Ho-Oh in particular can be a pain. PDon is my only reliable switch in and can worn down. Fairyceus can generally stall it out depending on set.
Importable:
Replays
Hello everyone, welcome to my first RMT since only recently joining Smogon. I wanted to create a team that demonstrates the strength of Trick Room Dialga and slow PDon. This is a HO team that instead of relying on webs or hazard control, uses speed to shift momentum from your opponent to yourself. Much like any offense, this team relies on constant pressure. Generally the longer the match goes, the more likely you are to lose. However, Terrain Deo-A makes that job significantly easier in tandem with terrain. The idea of trick room and terrain came to my head as a joke, nonetheless after undergoing various changes I was able to have much success with this team on the ladder. Without further ado, here is the team in all its glory :)
Proof of Peak:
The Team
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Stealth Rock
- Defog
- Recover
Fairyceus is one of the best defoggers in the tier and the presence of Marshadow has made this mon that much better. In my lead spot I wanted something that could immediately get rocks up and keep them off the field. Excadrill immediately came to my mind as it fulfilled that role. By using Exca, I found myself having a lot of trouble with scarf Yveltal and replaced it for the standard 160/96+ supportceus set with defog and SR. Keeping rocks off is very important to keep Deo-A's sash and Lunala's Shadow Shield intact. Judgement and Toxic are interchangeable in my opinion. I have been running toxic as of late as it helps me beat down things such as Groudon, opposing supportceus. Running no attacks definitely leaves me vulnerable but I'm a lot comfortable using it as I have Shield Lunala to revenge if someone does set up on me.
Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Psychic
- Hidden Power [Fire]
Tapu Lele or Fairyceus are generally my choices of lead. I usually lead with Lele against things like Smeargle to get a taunt off as well as Terrain. This is timid Lele with taunt + 3 Attacks. Moonblast and Psychic are nice STABS and HP Fire allows me to hit Ferrothorn. Keeping Lele healthy or as a sack to get terrain up strictly depends on the opposing team. Sometimes I lead Lele to get terrain and double to Fairyceus to get rocks. The primary goal of this mon is to get terrain up for Deo-A. Not much else needs to be said.
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Ice Beam
- Dark Pulse
Nasty Plot Deoxys-A is one of the strongest things that the ubers tier has to offer. After running DeoSpam in AG, I realized that a team well-built around this mon really allows this thing to shine. I run Timid at the cost of a little power so I can outspeed Mewtwo-Y and some things after Rock Polish (slow dons). I feel that there aren't many things I miss out on a KO after one Nasty Plot that I should change to modest Deo. Sash is extremely important for getting off a Nasty Plot else you're better off with LO Boost + 3 Attacks.
Dialga @ Dragonium Z
Ability: Pressure
EVs: 200 HP / 28 Def / 252 SpA / 28 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Draco Meteor
- Trick Room
- Fire Blast
- Flash Cannon
Dialga is by far the star of this team. Trick Room Dialga is extremely underrated. Due to Trick Room, I can afford to run bulk while allows me to without a doubt get a Trick Room off. I don't necessarily know the ideal EVs for a bulky Dialga so if someone could please help me out down below, that'd be great lol. I run Quiet nature to hit hard as possible and the remaining EVs I simply split into 200/28/28. Dragonium Z allows me to break through certain mons after a Trick Room. Keeping Dialga healthy is nice if you can set up room and double out to P-Don. This way you can comeback and set it again. Flash Cannon for stab and Fire Blast for Ferro/Cele/Steelceus coverage.
252+ SpA Dialga Devastating Drake (195 BP) vs. 248 HP / 252+ SpD Groudon-Primal: 300-354 (74.4 - 87.8%) -- 6.3% chance to OHKO after Stealth Rock
252+ SpA Dialga Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Toxapex: 219-258 (72 - 84.8%) -- guaranteed 2HKO after Stealth Rock
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 88 HP / 108 Atk / 252 SpA / 60 SpD
Quiet Nature
IVs: 7 Spe
- Eruption
- Stone Edge
- Hidden Power [Ice]
- Precipice Blades
The best mon in the tier; which actually pains me a little to say as it's taken over the whale's throne. The spread allow me to live +2 Focus Blast from Xerneas after rocks guaranteed. I've probably changed this set more than anything and have really come to enjoy this set. I've tried Fire Blast/Eruption/HP Ice/Stone Edge and felt that Precipe was too important to give up. Ho-Oh is a little troubling and Stone Edge is something I refuse to give up. Running 5 Special attackers was also a little alarming so I gave SD Overheat a shot and simply found this particular set more effective. Eruption allows me to nuke anything in Trick Room, HP Ice for Zyg (if weakend), Precipe for things such as Pex and Edge for Ho-Oh. The only thing that gives this set trouble is Waterceus. 7 IV's allow me to outspeed base 65s without Trick Room. (Gothitelle running 171 speed) I've also opted for 252At/SpA and tried to handle Xern by other means which has been somewhat successful.
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Psyshock
- Toxic
With the introduction of Marshadow, Lunala fell from the little usage that it used to get to basically none. Trick Room elimnates priority and I needed a strong revenge killer. Shadow Shield is also very important for any panic situations. I found Xerneas to be a pain after and Psyshock in Terrain kills if you can get prior damage off. Lunala is a great cleaner and I click Moongeist 99% of the times anyway. I initially ran Focus Blast however I began to have a little trouble breaking fat mons like Waterceus. I swapped that out for Toxic and this allows me to pressure passive mons.
Conclusion:
Due to the way that this team plays, it is very important to have a plan as to how you will win. Recognizing how the opposing team is built can be very helpful. Establishing an end game and applying constant pressure is the optimal way to use this team. If Deo-A is threatening, get it in with terrain with sash intact as this mon can poke holes in a matter of one turn. Generally I find myself cleaning games with Dialga/P-Don. Like any team, this team has its flaws and sometimes it is troubling to win. Trick Room Terrain is not expected and the surprise itself can sometimes turn momentum around. I hope you all enjoy this.
Threatlist:
It's important to get chip damage/keep rocks off so Lunala or Sash Deo can revenge. Pdon can also eat one hit guaranteed.
This thing is threatening because you have to know what set it is and play accordingly. Rock Polish can be annoying but toxic can wear it down.
Celesteela Annoying mon to break and can wear down Pdon with Leech on the switch. Ferro is similar
Tyranitar Not common at all except on stall teams but my Deo set can't pressure this at all
This thing is tough to deal with. It either chips at Pdon with Ice Beam, breaks shielf, I give up a mon, or give Dialga 40%.
Lead drill is annoying as it prevents me from getting rocks and hinders my sash and shield. Usually best way is to only lead Lunala and kill it.
Refresh Calm Mind Arceus is tough to break due to the sheer lack of Sp Attackers
Banded Ho-Oh in particular can be a pain. PDon is my only reliable switch in and can worn down. Fairyceus can generally stall it out depending on set.
Importable:
=== [gen7ubers] memes away===
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Stealth Rock
- Defog
- Recover
Dialga @ Dragonium Z
Ability: Pressure
EVs: 200 HP / 28 Def / 252 SpA / 28 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Draco Meteor
- Trick Room
- Fire Blast
- Flash Cannon
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 88 HP / 108 Atk / 252 SpA / 60 SpD
Quiet Nature
IVs: 2 Spe
- Eruption
- Stone Edge
- Hidden Power [Ice]
- Precipice Blades
Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Psychic
- Hidden Power [Fire]
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Ice Beam
- Dark Pulse
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Psyshock
- Toxic
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Stealth Rock
- Defog
- Recover
Dialga @ Dragonium Z
Ability: Pressure
EVs: 200 HP / 28 Def / 252 SpA / 28 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Draco Meteor
- Trick Room
- Fire Blast
- Flash Cannon
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 88 HP / 108 Atk / 252 SpA / 60 SpD
Quiet Nature
IVs: 2 Spe
- Eruption
- Stone Edge
- Hidden Power [Ice]
- Precipice Blades
Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Moonblast
- Psychic
- Hidden Power [Fire]
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Ice Beam
- Dark Pulse
Lunala @ Choice Scarf
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Psyshock
- Toxic
Replays
http://replay.pokemonshowdown.com/gen7ubers-644711333 vs Ho-Oh Ditto Balance
http://replay.pokemonshowdown.com/gen7ubers-643221378 vs. Stall
http://replay.pokemonshowdown.com/gen7ubers-643679205 vs mighty Paycard :P
http://replay.pokemonshowdown.com/gen7ubers-644721229 vs. Diancie Balance
http://replay.pokemonshowdown.com/gen7ubers-642489003 vs Paycard w/ Exca over Fairyceus
Unforunately these are all I had under replays. I should've uploaded to show more examples of playing different teams as I had a lot of interesting matches.
http://replay.pokemonshowdown.com/gen7ubers-643221378 vs. Stall
http://replay.pokemonshowdown.com/gen7ubers-643679205 vs mighty Paycard :P
http://replay.pokemonshowdown.com/gen7ubers-644721229 vs. Diancie Balance
http://replay.pokemonshowdown.com/gen7ubers-642489003 vs Paycard w/ Exca over Fairyceus
Unforunately these are all I had under replays. I should've uploaded to show more examples of playing different teams as I had a lot of interesting matches.
Last edited: