4th Gen -
Hello Smogon, for the people who care I would like to start with an introduction of myself. I have been playing on the PO 4th Gen ladder for quite some time now, this is my first RMT ever as I'm normally one of those people who would only read other RMT's, however I came across a very nice RMT(Which I assume I cannot address without their permission) which inspired me to create one myself. I never claimed to be the best nor do I claim to be a good player, in fact my skills are mediocre however this team I built has brought me some success. I recently decided to quit playing Pokemon as it takes up too much of my time, usually grinding on the Ladder. I am also going to college after summer and Pokemon is the last thing I want to be on my mind. I have always favored the offensive style because it’s less time consuming, however a bad match up will always lead to an inevitable loss, which is why I made the move from offensive to a stall which I suppose is incorporated in to this team.
On to the team, it can be considered the standard Semi-Stall although there are some nice additions you don’t normally see, however the core is commonly used therefore most of you have probably seen or even made a similar team (If not the exact same lol). The team definitely is not perfect and has very huge problems against certain threats, hence why I’m here asking for your input and suggestions. Anyways I’m aware that hardly anyone will be reading this seeing I normally browse through the RMT section with hardly any replies, but it’s still nice to get any feedback possible. I think that is enough for the introduction, here’s the team.
Gliscor @ Leftovers
Trait: Sand Veil
Jolly Nature (+Spd, -Sp. Atk)
EV: 252 HP/ 252 Spd/4 Def
- Stealth Rock
- Earthquake
- Ice fang
- Roost
I like to lead with gliscor in most of my matches seeing as it has a fairly good matchup against most leads, such as Heatran and Metagross. Gliscor allows me to reliably set up SR in most of the matches I’ve played, unless something unexpected happens. The EV’s are pretty standard with 252 HP for bulk, I like to run 252 Spd to speed tie other gliscors as well as out speeding some Base 100’s depending on their EV’s. Needless to say Gliscor plays an important role on my team; it walls a large number of physical threats such as Tyranitar, Scizor, and Breloom and Lucario to name a few while also taking pressure off Skarmory and allow it to setup spikes. Ice fang is mainly there to pick off weakened Dragonites and Flygons locked in to Outrage, it also allows me to break Breloom’s substitutes which can be proven to be quite annoying for this team. It also allows me to break Azelf/Aerodactyl’s sash as they attempt to taunt me.
Skarmory @ Leftovers
Trait: Sturdy
Careful Nature (+ Sp. Def, - Sp. Atk)
EV: 252 HP/252 Sp. Def/4 Def
- Spikes
- Whirlwind
- Roost
- Brave Bird
No stall team functions without spikes, obviously mine is no different. I picked Skarmory as opposed to Forretress mainly because my team lacks wish support, thus affecting the durability of Forretress, and I personally hate to play stall without instant healing on all of my Pokemon. I prefer specially defensive Skarmory mainly because it allows me to have more opportunity to set up spikes, it also gives me a switch in to common grass types such as Roserade, Shaymin, Celebi and the like. Skarmory also provides as the only Dragon resist on my team, which is essential as it’s my initial switch into Dragonite and Flygon. Brave Bird allows me to output nice damage thanks to its base 120 STAB, I can normally OHKO some common counters if I’m able to predict their switch in correctly with the help of SR and Spikes, it is also a nice move to have to counter Machamp leads. Whirlwind is obviously for pHazing, and Roost is there for the reliable recovery.
Rotom-H @ Leftovers
Trait: Levitate
Bold Nature (+ Def, -Atk)
EV: 252 HP/ 252 Def/4 Sp. Def
- Thunderbolt
- Will-O-Wisp
- Rest
- Sleep Talk
With multiple entry hazards, there’s no surprise in having a spin blocker. Rotom can handle just about every spinner out there with the exception of offensive Starmie, which I have both Tyranitar and Shaymin to deal with. I originally had a ScarfTom but I never found it to be overwhelmingly useful due to its frailty and the lack of ability to counter Pokes it would otherwise wall, so I made the transition to a defensive Rotom to combat my problem against Zapdos , SD Scizor and to be complete Pursuit bait. I was a bit skeptical at first seeing as now I lacked a fast revenge killer but after some testing I found that the Scarf’d set was inferior to the current set. I prefer the RestTalk set as opposed to pain split simply because it provides a more reliable form of recovery, it also allows Rotom to be my initial sleep fodder thanks to Sleep Talk. I absolutely hate WoW’s accuracy, but it’s there to combat Tyranitar as well as inflicting consistent damage. All in all, the above Rotom set definitely pulls its weight on the team.
Tyranitar @ Choice Scarf
Trait: Sand Veil
Jolly Nature (+ Spd, -Sp. Atk)
EV: 4HP/252 Atk/ 252 Spd
- Rock Slide
- Earthquake
- Crunch
- Pursuit
Tyranitar serves as the only Scarfer on my team, although that’s an understatement seeing as even with a Scarf it is out sped by a number of Pokemon. Nonetheless Tyranitar is still a very dangerous Pokemon that can counter a lot of Pokes who would otherwise threaten this team. With a Scarf, Tyranitar can outspeed Base 115 and below, making it the perfect counter to Starmie, Azelf, Gengar and Rotom. Tyranitar is my initial switch in to Azelf leads, and if I can force Starmie in to Thunderbolt or Ice beam and Gengar in to Shadow Ball respectively, then I will either Crunch or Pursuit for the kill depending on the situation. Pursuit also allows me to trap the opponent’s spin blocker making it easier for my Starmie to spin away their hazards. Rock Slide is mainly there for the accuracy, I originally had Stone Edge but I could never hit when I needed it to hit and it has been a crucial factor that resulted in many losses. Therefore Rock Slide is there to stay, although the lack of power is noticeable as it doesn’t even 2HKO defensive Zapdos. I picked Earthquake over Superpower mainly for CM Wish Jirachi, that is probably the most annoying pokemon for this team, and I figured Earthquake solved the problem (Which it did to an extent). Crunch and Pursuit is there for the reasons listed above. Another attribute that Tyranitar brings is Sand Veil, with Sand Veil Tyranitar has monstrous Sp. Def allowing it to easily switch in to the likes of Zapdos and Heatran and retaliate with the appropriate move.
Starmie @ Leftovers
Trait: Natural Cure
Timid Nature (+Spd, - Atk)
EV: 4 HP/252 Sp. Atk/252 Spd
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Starmie is one of the best spinners in game; it has reliable recovery, stellar speed and strong STAB making it the perfect spinner to counter common spin blockers such as Spiritomb and Rotom. Entry Hazards, especially Toxic Spikes really hinders my team, and I find the necessity to always have a spinner. Starmie is also my only water type on the team, and serves as a backup check to Heatran if I didn’t feel comfortable switching into Tyranitar. I gave it max Sp. Atk and max Spd as opposed to a bulkier Starmie mainly because I like having the extra power it provides, allowing it to OHKO Heatran, Gengar and 2HKO Rotom after Stealth Rock. Starmie also serves as my only check to Infernape which can be troublesome as it doesn’t like U-turn, which means I have to predict correctly in order to preserve my Starmie, and being Pursuit weak isn’t exactly beneficial either. The main reason I picked Starmie as opposed to Tentacruel or any other spinner is mainly because it is the only spinner that has access to reliable recovery, and with a team that offers no Wish support it is crucial to preserve my spinner.
Shaymin @ Leftovers
Trait: Natural Cure
Timid Nature (+ Spd, - Atk)
EV: 252 HP/ 40 Sp. Atk/ 216 Spd
- Seed Flare
- Hidden Power [fire]
- Rest
- Leech Seed
Shaymin is the most crucial member of the team and is decisive in most of the games I’ve played; it serves a multitude of roles such as fulfilling a check to bulky waters (CM Suicune in particular), as well as constantly forcing switches racking up damage. The EV’s are a tad strange because I decided to maximize its HP while still having the ability to outspeed threats such as Lucario and Gliscor. I would like to carry more Sp. Atk EV but I just can’t afford to take EV’s from HP and Spd. I’ve contemplated running the normal Leech Seed set with Protect but that is unreliable and I normally find my Shaymin at low health due to the inconsistent recovery, so I decided to carry Rest. I could never decide whether to carry HP ice or fire because each have their own pros and cons, the main reason I would carry HP ice is to hit Dragonite and other flying types for SE damage as opposed to being completely walled, however HP Fire is to OHKO Scizor and defensive Forretress after SR. Eventually I settled with the above set as using Leech Seed will force a lot of switches and the pesky flying types that wall Shaymin will be obligated to take 25% of SR damage every time it switches in. Seed Flare is the obvious move of choice seeing as it has 120 base power and it is also STAB, the 40% Sp. Def drop is also a nice addition.
In Conclusion
All in all, each member of the team functions differently but the team itself has perfect synergy, and when played correctly it can be proven to be quite difficult to break the core as stated by a friend of mine. Nonetheless this team is nowhere near perfect as I found huge problems against Infernape, bulky Roserade, and Dragonite especially as I’m forced to Whirlwind with my Skarmory everytime it dances up, or take a Fire Blast if it’s the mixed set, and if it has roost I pretty much have to depend on my Tyranitar to hopefully KO it before it dances up or else I would pretty much lose. Oh and if I sound like a douchebag it's probably because I just finished writing an essay for English, I normally don't sound so serious lol.
Hello Smogon, for the people who care I would like to start with an introduction of myself. I have been playing on the PO 4th Gen ladder for quite some time now, this is my first RMT ever as I'm normally one of those people who would only read other RMT's, however I came across a very nice RMT(Which I assume I cannot address without their permission) which inspired me to create one myself. I never claimed to be the best nor do I claim to be a good player, in fact my skills are mediocre however this team I built has brought me some success. I recently decided to quit playing Pokemon as it takes up too much of my time, usually grinding on the Ladder. I am also going to college after summer and Pokemon is the last thing I want to be on my mind. I have always favored the offensive style because it’s less time consuming, however a bad match up will always lead to an inevitable loss, which is why I made the move from offensive to a stall which I suppose is incorporated in to this team.
On to the team, it can be considered the standard Semi-Stall although there are some nice additions you don’t normally see, however the core is commonly used therefore most of you have probably seen or even made a similar team (If not the exact same lol). The team definitely is not perfect and has very huge problems against certain threats, hence why I’m here asking for your input and suggestions. Anyways I’m aware that hardly anyone will be reading this seeing I normally browse through the RMT section with hardly any replies, but it’s still nice to get any feedback possible. I think that is enough for the introduction, here’s the team.
Gliscor @ Leftovers
Trait: Sand Veil
Jolly Nature (+Spd, -Sp. Atk)
EV: 252 HP/ 252 Spd/4 Def
- Stealth Rock
- Earthquake
- Ice fang
- Roost
I like to lead with gliscor in most of my matches seeing as it has a fairly good matchup against most leads, such as Heatran and Metagross. Gliscor allows me to reliably set up SR in most of the matches I’ve played, unless something unexpected happens. The EV’s are pretty standard with 252 HP for bulk, I like to run 252 Spd to speed tie other gliscors as well as out speeding some Base 100’s depending on their EV’s. Needless to say Gliscor plays an important role on my team; it walls a large number of physical threats such as Tyranitar, Scizor, and Breloom and Lucario to name a few while also taking pressure off Skarmory and allow it to setup spikes. Ice fang is mainly there to pick off weakened Dragonites and Flygons locked in to Outrage, it also allows me to break Breloom’s substitutes which can be proven to be quite annoying for this team. It also allows me to break Azelf/Aerodactyl’s sash as they attempt to taunt me.
Skarmory @ Leftovers
Trait: Sturdy
Careful Nature (+ Sp. Def, - Sp. Atk)
EV: 252 HP/252 Sp. Def/4 Def
- Spikes
- Whirlwind
- Roost
- Brave Bird
No stall team functions without spikes, obviously mine is no different. I picked Skarmory as opposed to Forretress mainly because my team lacks wish support, thus affecting the durability of Forretress, and I personally hate to play stall without instant healing on all of my Pokemon. I prefer specially defensive Skarmory mainly because it allows me to have more opportunity to set up spikes, it also gives me a switch in to common grass types such as Roserade, Shaymin, Celebi and the like. Skarmory also provides as the only Dragon resist on my team, which is essential as it’s my initial switch into Dragonite and Flygon. Brave Bird allows me to output nice damage thanks to its base 120 STAB, I can normally OHKO some common counters if I’m able to predict their switch in correctly with the help of SR and Spikes, it is also a nice move to have to counter Machamp leads. Whirlwind is obviously for pHazing, and Roost is there for the reliable recovery.
Rotom-H @ Leftovers
Trait: Levitate
Bold Nature (+ Def, -Atk)
EV: 252 HP/ 252 Def/4 Sp. Def
- Thunderbolt
- Will-O-Wisp
- Rest
- Sleep Talk
With multiple entry hazards, there’s no surprise in having a spin blocker. Rotom can handle just about every spinner out there with the exception of offensive Starmie, which I have both Tyranitar and Shaymin to deal with. I originally had a ScarfTom but I never found it to be overwhelmingly useful due to its frailty and the lack of ability to counter Pokes it would otherwise wall, so I made the transition to a defensive Rotom to combat my problem against Zapdos , SD Scizor and to be complete Pursuit bait. I was a bit skeptical at first seeing as now I lacked a fast revenge killer but after some testing I found that the Scarf’d set was inferior to the current set. I prefer the RestTalk set as opposed to pain split simply because it provides a more reliable form of recovery, it also allows Rotom to be my initial sleep fodder thanks to Sleep Talk. I absolutely hate WoW’s accuracy, but it’s there to combat Tyranitar as well as inflicting consistent damage. All in all, the above Rotom set definitely pulls its weight on the team.
Tyranitar @ Choice Scarf
Trait: Sand Veil
Jolly Nature (+ Spd, -Sp. Atk)
EV: 4HP/252 Atk/ 252 Spd
- Rock Slide
- Earthquake
- Crunch
- Pursuit
Tyranitar serves as the only Scarfer on my team, although that’s an understatement seeing as even with a Scarf it is out sped by a number of Pokemon. Nonetheless Tyranitar is still a very dangerous Pokemon that can counter a lot of Pokes who would otherwise threaten this team. With a Scarf, Tyranitar can outspeed Base 115 and below, making it the perfect counter to Starmie, Azelf, Gengar and Rotom. Tyranitar is my initial switch in to Azelf leads, and if I can force Starmie in to Thunderbolt or Ice beam and Gengar in to Shadow Ball respectively, then I will either Crunch or Pursuit for the kill depending on the situation. Pursuit also allows me to trap the opponent’s spin blocker making it easier for my Starmie to spin away their hazards. Rock Slide is mainly there for the accuracy, I originally had Stone Edge but I could never hit when I needed it to hit and it has been a crucial factor that resulted in many losses. Therefore Rock Slide is there to stay, although the lack of power is noticeable as it doesn’t even 2HKO defensive Zapdos. I picked Earthquake over Superpower mainly for CM Wish Jirachi, that is probably the most annoying pokemon for this team, and I figured Earthquake solved the problem (Which it did to an extent). Crunch and Pursuit is there for the reasons listed above. Another attribute that Tyranitar brings is Sand Veil, with Sand Veil Tyranitar has monstrous Sp. Def allowing it to easily switch in to the likes of Zapdos and Heatran and retaliate with the appropriate move.
Starmie @ Leftovers
Trait: Natural Cure
Timid Nature (+Spd, - Atk)
EV: 4 HP/252 Sp. Atk/252 Spd
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Starmie is one of the best spinners in game; it has reliable recovery, stellar speed and strong STAB making it the perfect spinner to counter common spin blockers such as Spiritomb and Rotom. Entry Hazards, especially Toxic Spikes really hinders my team, and I find the necessity to always have a spinner. Starmie is also my only water type on the team, and serves as a backup check to Heatran if I didn’t feel comfortable switching into Tyranitar. I gave it max Sp. Atk and max Spd as opposed to a bulkier Starmie mainly because I like having the extra power it provides, allowing it to OHKO Heatran, Gengar and 2HKO Rotom after Stealth Rock. Starmie also serves as my only check to Infernape which can be troublesome as it doesn’t like U-turn, which means I have to predict correctly in order to preserve my Starmie, and being Pursuit weak isn’t exactly beneficial either. The main reason I picked Starmie as opposed to Tentacruel or any other spinner is mainly because it is the only spinner that has access to reliable recovery, and with a team that offers no Wish support it is crucial to preserve my spinner.
Shaymin @ Leftovers
Trait: Natural Cure
Timid Nature (+ Spd, - Atk)
EV: 252 HP/ 40 Sp. Atk/ 216 Spd
- Seed Flare
- Hidden Power [fire]
- Rest
- Leech Seed
Shaymin is the most crucial member of the team and is decisive in most of the games I’ve played; it serves a multitude of roles such as fulfilling a check to bulky waters (CM Suicune in particular), as well as constantly forcing switches racking up damage. The EV’s are a tad strange because I decided to maximize its HP while still having the ability to outspeed threats such as Lucario and Gliscor. I would like to carry more Sp. Atk EV but I just can’t afford to take EV’s from HP and Spd. I’ve contemplated running the normal Leech Seed set with Protect but that is unreliable and I normally find my Shaymin at low health due to the inconsistent recovery, so I decided to carry Rest. I could never decide whether to carry HP ice or fire because each have their own pros and cons, the main reason I would carry HP ice is to hit Dragonite and other flying types for SE damage as opposed to being completely walled, however HP Fire is to OHKO Scizor and defensive Forretress after SR. Eventually I settled with the above set as using Leech Seed will force a lot of switches and the pesky flying types that wall Shaymin will be obligated to take 25% of SR damage every time it switches in. Seed Flare is the obvious move of choice seeing as it has 120 base power and it is also STAB, the 40% Sp. Def drop is also a nice addition.
In Conclusion
All in all, each member of the team functions differently but the team itself has perfect synergy, and when played correctly it can be proven to be quite difficult to break the core as stated by a friend of mine. Nonetheless this team is nowhere near perfect as I found huge problems against Infernape, bulky Roserade, and Dragonite especially as I’m forced to Whirlwind with my Skarmory everytime it dances up, or take a Fire Blast if it’s the mixed set, and if it has roost I pretty much have to depend on my Tyranitar to hopefully KO it before it dances up or else I would pretty much lose. Oh and if I sound like a douchebag it's probably because I just finished writing an essay for English, I normally don't sound so serious lol.