This is actually one of my more successful teams in OU so far, so I'm probably going to use this often.
「TEAM LINEUP」
「THE TEAM」
「TEAM LINEUP」
「THE TEAM」
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain
Celesteela is usually hailed as being one of the premier walls of the OU metagame, but put a bit of speed onto it and you have an incredibly dangerous sweeper on your hands, and Autotomize does just that. Celesteela snowballs into an unstoppable force with Beast Boost, regularly boosting its Special Attack to ungodly levels, and with good STAB and coverage in Air Slash, Fire Blast, and Giga Drain (which makes this monster even more bulky), it's a force to be reckoned with.
and deep beneath the rolling waves in labyrinths of coral caves
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Specially Defensive Heatran is an amazing utility mon, checking a lot of threats that could give this team some trouble and giving SR support, which is always helpful. Lava Plume has a high enough burn chance to scare off some physical attackers and Toxic is always a staple for wearing down tankier foes, and Taunt can shut down stall teams really well should this team encounter one.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Specially Defensive Heatran is an amazing utility mon, checking a lot of threats that could give this team some trouble and giving SR support, which is always helpful. Lava Plume has a high enough burn chance to scare off some physical attackers and Toxic is always a staple for wearing down tankier foes, and Taunt can shut down stall teams really well should this team encounter one.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Keldeo is an amazing wallbreaker, and Specs turns it's already good Special Attack up to eleven. Scald is good choice for a STAB attack, with a neat chance to burn, while Secret Sword shreds special defensive walls like they're nothing. Hydro Pump isn't always accurate, but it works pretty well to nuke tankier opponents, and to top it all off, Icy Wind is not only good coverage, but also drops the target's speed, just to make their life that little bit more difficult.
comes willowing across the sand
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Pursuit
- Ice Shard
- Low Kick
A Weavile set of my own design from my XY Anything Goes days, this set still holds it's ground in the SM metagame pretty well. Choice Band gives Weavile a bit more longevity than Life Orb and makes it a pretty alright revenge killer. Overall, it's just the standard LO Weavile set with a few minor adjustments, with Pursuit instead of Knock Off to pursuit trap things, and Low Kick for some much needed coverage against Tyrannitar and other Rock and Steel Types
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Pursuit
- Ice Shard
- Low Kick
A Weavile set of my own design from my XY Anything Goes days, this set still holds it's ground in the SM metagame pretty well. Choice Band gives Weavile a bit more longevity than Life Orb and makes it a pretty alright revenge killer. Overall, it's just the standard LO Weavile set with a few minor adjustments, with Pursuit instead of Knock Off to pursuit trap things, and Low Kick for some much needed coverage against Tyrannitar and other Rock and Steel Types
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Banded Tapu Bulu is an absolute monster in terms of both physical tankiness and STAB damage. Grassy Terrain basically gives Leftovers to everyone on the field, which is both helpful and kind of a drawback. Wood Hammer is absolutely terrifying under Grassy Terrain, as is Horn Leech, which adds recovery options for Bulu, while Superpower and Stone Edge hit Steel, Fire and Flying types for a really great amount of damage
echoes
Zygarde @ Groundium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed
And now for the real star of the show, Dragon Dance Zygarde. This thing is terrifying if set up properly. Tectonic Rage hits really hard against a lot of things, sometimes even taking out some of Zygarde's still-living checks if necessary. Thousand Arrows is an amazing STAB attack, hitting and 2HKOing the likes of Celesteela and sometimes Skarmory, and Outrage is just terrifying on it's own unless Fairies are still around. Extreme Speed is especially useful for dealing with faster opponents like Scarf Latios and Greninja.
「IMPORTABLE」
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Pursuit
- Ice Shard
- Low Kick
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Zygarde @ Groundium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed
Zygarde @ Groundium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed
And now for the real star of the show, Dragon Dance Zygarde. This thing is terrifying if set up properly. Tectonic Rage hits really hard against a lot of things, sometimes even taking out some of Zygarde's still-living checks if necessary. Thousand Arrows is an amazing STAB attack, hitting and 2HKOing the likes of Celesteela and sometimes Skarmory, and Outrage is just terrifying on it's own unless Fairies are still around. Extreme Speed is especially useful for dealing with faster opponents like Scarf Latios and Greninja.
「IMPORTABLE」
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Pursuit
- Ice Shard
- Low Kick
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Zygarde @ Groundium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed
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