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  1. Z-Move Discussion

    Do Z-Destiny Bond and Z-Grudge have any priority to allow them to work like Follow Me/Rage Powder? Or do you just need to run them on a fast mon?
  2. Pikipek, Trumbeak, Toucannon Discussion

    Does anyone know the full mechanics behind Beak Blast? More specifically, if Toucannon uses the move but is knocked out by a Physical move before it can fully execute the attack, is the attacker still burnt?
  3. Dewpider, Araquanid Discussion

    I've just noticed that Araquianid gets Entrainment. That could be great for Doubles (although a bit gimmicky). Mega Swampert resists the Electric and Rock attacks that Araquanid is weak to while Araquanid can deal with the grass types that threaten Swampert. If you give Swampert Water Bubble...
  4. Dewpider, Araquanid Discussion

    Well I'm glad that Araquinid is going to be somewhat viable because I love its design I imagine its ideal habitat will be in Trick Room as nothing wants to switch in on Liquidation especially when they're also risking the defense drop
  5. Dewpider, Araquanid Discussion

    Liquidation is 85 BP though
  6. Got Talent (Playable on ROM!) [Dead - no conditions in Gen 7]

    Yeah it's pretty much completely walled by Skarmory. But I don't think it's too bad against Maggron. If it's behind a sub then it can get at least three seed bombs onto Aggron which, while not a guaranteed KO, is enough to put a large dent in Maggron. It's not going to break the tier or be...
  7. Got Talent (Playable on ROM!) [Dead - no conditions in Gen 7]

    Loving this format. There's nothing more satisfying that sweeping with Cottonee. I've been using this set Cottonee @ Eviolite Ability: Prankster EVs: 248 HP / 252 Def / 8 SpD Impish Nature - Cotton Guard - Encore - Seed Bomb - Substitute Because there's so much set up in this...
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