Akir
A true villain!
[OVERVIEW]
Jumpluff finds a niche in PU as a reliable pivot and support Pokemon. Jumpluff's excellent typing gives it plenty of opportunities to switch into common threats like Torterra and Scraggy while also having the Speed and deep support movepool to disrupt them with options like Encore. Jumpluff's access to Synthesis gives it the longevity to disrupt foes and pivot around for most of the match. However, Jumpluff's offensive prowess is less impressive and leaves it open to being stopped by common walls like Bronzor, Stunfisk, and even Klang. Jumpluff is also still outsped by the common Zebstrika or the less common Sneasel.
[SET]
name: Pivot
move 1: Acrobatics
move 2: Synthesis
move 3: U-turn
move 4: Encore / Aromatherapy / Swords Dance
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Acrobatics is the chosen STAB move thanks to its interaction with Flying Gem. With Flying Gem, both the Flying Gem boost and the Acrobatics boost apply at the same time, making the first Acrobatics that Jumpluff uses is extremely strong, while granting every subsequent Acrobatics a consistent 110 Base Power. The last move is a choice between three moves: Encore, Aromatherapy, and Swords Dance. Encore is the preferred option and allows Jumpluff to shut down setup and neutralize walls such as Beheeyem and Bronzor by locking the target into an unthreatening move, which also gives teammates potential turns to set up themselves. Aromatherapy is effective for keeping its teammates healthy by shrugging off common status such as paralysis and poison and doubles down on Jumpluff's longevity as well. Swords Dance is a final option for late-game sweeps; however, Jumpluff finds itself easily stopped by common walls, so this is the least preferred option.
Jumpluff is best at home on offense teams that are looking for ways to break stall and stay healthy for scrappier matches. In this sense, Jumpluff is a great teammate for Pokemon such as Monferno that are prone to getting hit with status and appreciate being brought in safely by U-turn. Jumpluff also heavily appreciates a teammate that is able to handle its common counters in Bronzor, Stunfisk, and Klang that Jumpluff commonly faces; Pokemon like Simisear and Marowak are excellent choices for breaking past Jumpluff's counters. Other teammates include Zebstrika, which can make an excellent VoltTurn core with Jumpluff. Jumpluff is also surprisingly able to tank strong boosted hits from Pokemon such as Torterra, so teammates such as Stunfisk appreciate the synergy Jumpluff has to offer. Stunfisk, Frillish, and Klang are also good defensive partners, being able to tank some of the attacks directed at Jumpluff. An important thing to keep in mind about Jumpluff is that it is neither a wall nor a sweeper: Jumpluff is there to come in when it's convenient, perform its support task like Encore, heal if it has to or maybe squeeze a hit in if it can, then get out efficiently.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/autumn.384270/
Jumpluff finds a niche in PU as a reliable pivot and support Pokemon. Jumpluff's excellent typing gives it plenty of opportunities to switch into common threats like Torterra and Scraggy while also having the Speed and deep support movepool to disrupt them with options like Encore. Jumpluff's access to Synthesis gives it the longevity to disrupt foes and pivot around for most of the match. However, Jumpluff's offensive prowess is less impressive and leaves it open to being stopped by common walls like Bronzor, Stunfisk, and even Klang. Jumpluff is also still outsped by the common Zebstrika or the less common Sneasel.
[SET]
name: Pivot
move 1: Acrobatics
move 2: Synthesis
move 3: U-turn
move 4: Encore / Aromatherapy / Swords Dance
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Acrobatics is the chosen STAB move thanks to its interaction with Flying Gem. With Flying Gem, both the Flying Gem boost and the Acrobatics boost apply at the same time, making the first Acrobatics that Jumpluff uses is extremely strong, while granting every subsequent Acrobatics a consistent 110 Base Power. The last move is a choice between three moves: Encore, Aromatherapy, and Swords Dance. Encore is the preferred option and allows Jumpluff to shut down setup and neutralize walls such as Beheeyem and Bronzor by locking the target into an unthreatening move, which also gives teammates potential turns to set up themselves. Aromatherapy is effective for keeping its teammates healthy by shrugging off common status such as paralysis and poison and doubles down on Jumpluff's longevity as well. Swords Dance is a final option for late-game sweeps; however, Jumpluff finds itself easily stopped by common walls, so this is the least preferred option.
Jumpluff is best at home on offense teams that are looking for ways to break stall and stay healthy for scrappier matches. In this sense, Jumpluff is a great teammate for Pokemon such as Monferno that are prone to getting hit with status and appreciate being brought in safely by U-turn. Jumpluff also heavily appreciates a teammate that is able to handle its common counters in Bronzor, Stunfisk, and Klang that Jumpluff commonly faces; Pokemon like Simisear and Marowak are excellent choices for breaking past Jumpluff's counters. Other teammates include Zebstrika, which can make an excellent VoltTurn core with Jumpluff. Jumpluff is also surprisingly able to tank strong boosted hits from Pokemon such as Torterra, so teammates such as Stunfisk appreciate the synergy Jumpluff has to offer. Stunfisk, Frillish, and Klang are also good defensive partners, being able to tank some of the attacks directed at Jumpluff. An important thing to keep in mind about Jumpluff is that it is neither a wall nor a sweeper: Jumpluff is there to come in when it's convenient, perform its support task like Encore, heal if it has to or maybe squeeze a hit in if it can, then get out efficiently.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: