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Variable power moves appear to display their base power value incorrectly when calculating Z-Move powers. This is consistent between the in-battle displays of power calculations, and with the damage calculator. This affects Grass Knot and Low Kick when calculating Z-Move power, but the actual...
I have a question reguarding the hackmon metagame: Are you planning on making it possible to give pokemon any abilities if the team is built with the "balanced hackmon" or other battle types? If so, great. If not, please consider it!