Hoopas Dad
formerly Mysterious M
Update time! Big thanks to Iry for helping out on this one. Outdated teams were removed, one new was added, while the stall team got a minor change (Mega Gengar now has Thunder to help against Ho-Oh / Kyogre / Taunt-Toxic Yveltal, and Shadow Ball to revenge kill Ultra Necrosma, over what used to be Sludge Bomb and Hex.)
AcceptedSouvenirs d'un autre monde - Ultra Necrozma Bulky Offense
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Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 248 Atk / 8 Def / 252 Spe
Jolly Nature
- Double-Edge
- Facade
- Roost
- Defog
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 76 Atk / 244 SpA / 188 Spe
Mild Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Rock Tomb
Arceus @ Chople Berry
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 224 Atk / 32 Def / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Outrage
- Earthquake
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Heal Bell
- Pain Split
Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Spectral Thief
- Close Combat
- Shadow Sneak
- Pursuit
I find teams with Ultra Necrozma to be very lacking outside of the sticky webs, especially since it is one of the largest meta definers right now and I find this surprising. This is a simple-to-use Bulky Offense featuring Ultra Necrozma as the winning condition combined with Extreme Killer Arceus which form a threatening offensive pairing together. The team is equipped to deal with most effective archetypes in the Ubers metagame right now, with the all the sufficient methods to enable to counter-play against the major threat list to a good degree.
Ultra Necrozma breaks down most common defensive cores in ubers for the team, with the luxury of being to able to use Outrage, due to the abundance of methods of dealing with Geomancy Xerneas, which is sometimes problematic for Ultra Necrozma teams, which is something that Magearna + Extreme Killer Arceus enable it to do. Outrage allows Necrozma to get past the usual checks such as Arceus-Dark, Sableye-Mega, Zygarde-C w/o using Z-Move, etc. Pursuit Marshadow also helps assist Ultra Necrozma, with its matchup against offense and ability to Pursuit-trap Mega Gengar, and can prove to be very threatening as this can potentially allow Ultra Necrozma to effectively beat stall / bulkier teams by itself or coming close to it, as I feel Mega Gengar is almost mandatory on these kind of builds. Magearna provides the team with the usual support steel, much needed yveltal check and a cleric, heal bell support is prob superior here, as you don't really need heart swap for cm arcs due to the inclusion of Extreme Killer Arceus and Ultra Necrozma. Salamence compliments magearna to help deal with its answer, provide a much needed ho-oh check and being a defog user that can somewhat safely defog sticky web, Extreme Killer also helps make the Sticky web matchup more than plausible.
Rejected - This is a good try but the team can not be accepted due to the glaring weakness to some major offensive threats. Ho-Oh can be really hard to be dealt with, while dual dance Primal Groudon and Geomancy Xerneas can also be huge problems for the team.Sleeping Ocean Burning Light Balance
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I found this to be quite a solid balance team for use on ladder.
Dusk Mane Ultra-Necrozma is one of the best Pokemon in the tier with every team having the need to prepare for it. It's unpredictability makes it more so threatening and thanks to the speed boost it gets after an Ultra- Burst it is able to threaten nearly every Pokemon in the tier. Ultra-Necrozma has to be kept healthy until the opponent's Xerneas set is revealed. Given that it is extremely frail to priority, choice scarf users and anything that is faster than itself. However this entire team is revolved entirely around it and is specifically done so to ensure all of it's checks and counters are kept in checked.
Primal Kyogre is often used as an excellent wallbreaker on balance/bulky offence teams with it's sole purpose being an offensive staple of inflicting massive damage. However it's defensive set has often been under utilised or even more so underestimated on balance teams. This team utilises RestTalk Primal Kyogre as a strong status support sponge that is the only viable Specially Defensive Wall that isn't afraid of status. Primal Kyogre is also a good pivot in to an opponent's Primal Kyogre's resisted attack for Primal Groudon to switch in unharmed, much like Arceus-Water. RestTalk Primal Kyogre is also a good Pokemon to fall back onto as a check to Yveltal (as even a Maxed Special Attack Life Orb Dark Pulse only deals 39 dmg max to the great whale) ,as well as other unboosted special attackers(Non-Geomancy Xerneas variants) ,all viable support Arceus formes and a check to non-SD Primal Groudon.
Choice Scarf Xerneas is selected in this team as a form of speed control and arguably as a sort of anti-offence. Xerneas also keeps some of Ultra- Necrozma's more threatening counters like most Yveltal (especially Choice Scarf and Sucker Punch variants) and Marshadow in check, as well as preventing a Mega Gengar's switch in attempt to pick off the team one by one.
Since using Ultra-Necrozma instead of a standard defensive Dusk-Mane Stealth Rock setter has made the team considerably weaker to Geo-Herb Xerneas, Primal Groudon is here to help mend that weakness and fill the void for the team's Stealth Rock Setter. Roar can be substitute instead of Overheat for Geomancy Xerneas (It is a personal preferences) but Overheat overall threatens more Pokemons in the tier. Swords Dance is used for Support Arceus Formes or any other non-ground immune defoggers that even dream to get rid of the rocks that Primal Groudon has set up. Overall, a more specially defensive passive set can be used over this as a more reliable check to Xerneas. Primal Groudon also checks special Wallbreaker Primal Kyogre if the opponent is dumb enough to use it in the early game.
Arceus-Flying is a strong Ground-Immune, Sticky Webs Immune, Toxic Spikes and Spikes Immune, Calm Mind Sweeper. Arceus-Flying plays an important role as a second offensive core in this balance team. This pokemon also reliably counters Ultra-Necrozma's threats such as Marshadow and can use Choice Scarf Xerneas and most variants of Yveltal as set up fodder. Arceus-Flying's strong offensive capabilities and high sweeping potential once it's checks are removed makes it a good partner for Ultra-Necrozma.
Giratina-O is picked as a counter to SD Primal Groudon and an offensive check to mixed Primal Kyogre as well as a reliably defogger and a status inflicter. Giratina-O is also immune to sticky webs and toxic spikes, making it a strong anti-offence defogger. Overall Giratina-O plays a crucial role in checking some threats to the team and to play as a strong (but quickly worn-down) defogger.