Think I'm gonna fool around a little more before it closes, but have to say I enjoyed this Wifi tournament a lot more than the last two.
Admittedly getting DCed on less helped -- I had a gigantic DC rate the first two times and have barely gotten any on this one, after not DCing myself on purpose in any of them(though I had a few DCs in the first one that were to my detriment because my connection was horrible and kept dropping me in easy games) -- but I don't really care about placing in any of these since they don't count for anything, so that's not the biggest thing to me. I think in the last one I was hoping more to playtest a team and the one before that mostly I just wanted to smack kids around a little since I was still bitter over the Worlds LCQ/Nats cut thing whereas this time I just kinda made myself play with some random shit available to try to get some practice and get some ideas from watching what other people -- even some of the bad players -- were doing, and it worked out pretty well I think. Doubt I improved as a player any, but there's an almost infinite amount of options in this game and some of the stuff I played against gave me some ideas for stuff I wanna try out the next couple of weeks. This event really helped me get out of that lull between events a lot of us get in. I think it's really easy to get bored of the game if you play on Skarmbliss too much since everyone is using the same shit in this little easily counterable sub-metagame so it's hard to learn much or have too much fun, whereas even though that stuff is all still there in the WiFi events you get enough looks to think a little more.
The team I used for this is super lame, mostly -- I liked the 2-3 Pokemon weather option teams a lot of Japanese players were using in the last event, so they could play weather when it made sense but didn't have to commit fully to the gimmick, and wanted to see if it worked as well in practice as I expected it would, so I played with that while using some other Pokemon that should have been there to cover weaknesses but were instead used so I could see how they matched up against other trainers while putting them in an environment they could win without building teams around them since it was stuff I might want to use on other teams in the future (Regice, Conkeldurr, Crobat). Kind of annoyed me how effective it was... I made a lot of silly errors against decent players in games I wound up winning anyway because of how strong the team was in spite of the extras not having much synergy(I really think if I'd made the team around being half-rain it'd have been disturbingly effective for how little thought it took to play) but had fun and got some ideas for how I would use the last three Pokemon in teams where they were the stars instead of side dishes, so it was a good experience for me. And I think any chance those of us who are mostly sim players have to practice in-game in an environment that sort-of-matters is worth taking, always a few people who misclick or wish they could cancel after enters moves IRL out of playing too many sims.
EDIT: lol just realized i should have done something different two turns in a row to start a game proving that point